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Old 02-25-10, 06:55 PM   #1
CoruscatingFox
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Default XXI radar destroyed... :|

Hiya, long time lurker, first time poster. I have searched about this but so far nothing's worked. Whenever I start a patrol with an XXI, before I even leave the sub pen I get the messages "Radar Antenna Destroyed" and "Radar Destroyed" - after which my radar is of course unusable. I've found other threads with this issue but haven't seen a working solution yet... I'm running GWX 3 with the following mods (all GWX options)

16km Atmosphere
Enhanced Damage Effects
Alternate Loadscreen
Integrated Orders
Lite Harbor Traffic

If anyone can help with this I'd appreciate it... I love GWX but this is starting to drive me crazy.
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Old 02-25-10, 07:30 PM   #2
KL-alfman
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I'm sorry to cannot help you as I have never reached that date alive.
but I welcome you to our community and hope you will be shown a solution soon.
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Old 02-25-10, 09:34 PM   #3
Torvald Von Mansee
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That happens to me, too!!!
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Old 02-25-10, 09:44 PM   #4
Randomizer
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Get Wreford-Brown's Type XXI in '39 mod and the problem goes away.

http://www.subsim.com/radioroom/down...o=file&id=1357
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Old 02-25-10, 11:25 PM   #5
CoruscatingFox
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I did see that mod when I searched the forums, but personally I don't want to be tempted to use it in 1939 (cause I would). Someone also posted a way to change the basic.cfg so that it's similar to the change this mod makes to eliminate that problem... however, when I change the file directly or through JSGME, SH3 seems to automatically remove the changes after I start the game and it makes no difference. I'm still hoping for a fix without having to install the whole mod.

Oh, and the Late War Sensors GWX optional mod doesn't fix it either, I tried that. I do run SH3 Commander with the GWX files if that makes a difference.
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Old 02-26-10, 11:07 AM   #6
Randomizer
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I tried the partial fix manually and with JCGME and it did not work for whatever reason so had to adapt the entire mod. All it does is insert the Type XXI into all flotillas in SH3 Commander, there is no requirement to use one and there are always the historical boats available.

Just don't use a Type XXI before it's due date or do use it and enjoy, in either event the radar will work as designed.
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Old 03-03-10, 09:03 AM   #7
CoruscatingFox
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Anyone have any idea what the issue could be? I've been tinkering with files for several days with no luck.

None of those mods fix the problem for me, even though apparently they work for others. Maybe I should reinstall... last resort though cause I don't think it'll make a difference...
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Old 03-03-10, 09:25 AM   #8
Paul Riley
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Sorry to be a jackass here,but you didnt scrape the tip of the antenna on the way out of the sub pen did you?
Wish I could help,but I havent even SEEN a type XXI yet,still in my VIIC.
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Old 03-03-10, 10:46 AM   #9
Deputy
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Quote:
Originally Posted by Paul Riley View Post
Sorry to be a jackass here,but you didnt scrape the tip of the antenna on the way out of the sub pen did you?
Wish I could help,but I havent even SEEN a type XXI yet,still in my VIIC.
I haven't run a Type XXI out of a pen, but that possibility occurs to me too. My suggestion is DISABLE every other mod and just use the 1939 Type XXI mod by itself. Go into SH3 Commander and set it to "Start At Sea." That will eliminate any possibility of the antenna being broken off by a sub pen. I don't think there were sub pens in 1939, but it can't hurt.
Then start the sim using the SH3 with GWX mods shortcut.

Start with a new Captain and crew IN 1939!!!. Go into the "U-Boat" section while in your base and then to "Equipment" and then "Radar". Double click on FuMo65 even if it is highlighted. It will ask are you sure and click yes and it should say you already have this radar. Then start your mission.
If it starts without getting that broken antenna message then at least you know that it's not a defect in the mods or SH3 or GWX. Too many of us are successfully using the 1939 type XXI mod for it to be a problem with the mod. Heck, maybe Paul is right and the dang sub pen is snapping off the antenna!! But try this and let us know what happens.

Dep
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Old 03-03-10, 01:30 PM   #10
CoruscatingFox
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Well, thanks Deputy! Sometimes it just takes someone pointing out the simple things I overlooked. It worked after doing that. After a couple hours of reloading I finally isolated the issue I was having - every time the game was started *through* SH3 Commander, it apparently undid the changes that any mods had made. That also explains why my own alterations seemed to be reset.

I still like loading through SH3 Commander to start careers, but I don't use the XXI that often so I can just load the mod and run the game through the .exe when I want to play an XXI in 1944 or 45. Works for me.

Thanks again for the help everyone.
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Old 03-03-10, 01:40 PM   #11
Deputy
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Quote:
Originally Posted by CoruscatingFox View Post
Well, thanks Deputy! Sometimes it just takes someone pointing out the simple things I overlooked. It worked after doing that. After a couple hours of reloading I finally isolated the issue I was having - every time the game was started *through* SH3 Commander, it apparently undid the changes that any mods had made. That also explains why my own alterations seemed to be reset.

I still like loading through SH3 Commander to start careers, but I don't use the XXI that often so I can just load the mod and run the game through the .exe when I want to play an XXI in 1944 or 45. Works for me.

Thanks again for the help everyone.
Glad you got it fixed. What I like to do is make whatever changes/options I want in SH3 commander first. Like starting location and time compression, etc. Click Okay, but don't use the option to "roll back options" when exiting SH3.
Then start the game with the GWX mods shortcut. You will get all the changes of SH3 Commander and they will stay in place unless you decide to roll them back in SH3 Commander. I also use SH3 to start a career, but use GWX shortcut to play the game. Anyway, glad you got it working.
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