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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
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I have not seen this written about, and I have used it quite often since I discovered it. Tell me what you think.
What I like to do, is usually take an hour or more to set up a shot, get in an absolute dream position, and fire my first torpedo. Then I watch the trail as it goes scurrying off in some direction nowhere near the target. THEN I check my manual settings. Now personally, I haven't had much luck with it, but I thought compelled to pass this along, as it seems like an important tactic. I've went ahead and dubbed it "the Flopper attack," in case it gets put in any attack manuals. ![]() |
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#2 |
Eternal Patrol
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Whatever works for you. It seems like a waste of good torpedoes to me, though.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
A-ganger
![]() Join Date: Feb 2010
Location: Florida
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I thought this post was meant to amuse, not teach...as that would be a waste of fish.
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#4 |
Electrician's Mate
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So let's recap: You wait until you are in the best position possible, then you fire a torpedo in some crazy direction, and THEN go about checking your data, while the target sails away?
![]() And this is called a flopper attack? I guess you could say that, yes. That would be a flop. ![]() |
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#5 |
Mate
![]() Join Date: Oct 2007
Location: Belgium
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Ha! I've employed THAT tactic quite a lot during my younger years...
![]() I once fired a spread of 4 eels at the Hood and didn't bother to check the spread until AFTER they passed harmlessly in front and behind of her... the taskforce just kept going, they never knew I was there... How's that for stealth... ![]()
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Cheers, Benny -- A bad hunter chases, a good hunter waits. |
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#6 |
中国水兵
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A note for improvment of this bold, new and inovative tactic if I may: Apon checking the target data and verifying a good solution set engens to maximum output and make cource to bicect the target directly. With all the fule oil and high explosives stored on even the smalest uboat you should have no truble in thuroly suprizing and distroying your enemy.
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#7 |
Captain
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OKM expects you to to pay back the 14000 Reichmarks for each wasted torp.
Your pay check will reflect this on your return. ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#8 |
Sea Lord
![]() Join Date: Apr 2007
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Yes, I've done this before myself. Fire a salvo and forget to check the spread angle.
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#9 |
Machinist's Mate
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Location: Cultivating a full beard, mid-atlantic.
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how about the "nailz" shot;
check, double check, and check again... fire then realise it was the spread I set to 11 not the depth...
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#10 | |
Gunner
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![]() Quote:
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#11 |
Sailor man
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I insist dramatic surface battles are still the way to go, despite violent objections from the U-boot experten community.
Nothing beats the romance of sailing under a starshell and tracer-lit night sky with guns blazing, confusing the convoy and escorts to such a degree, they start shooting their own ships! (SH3 surface gunnery AI apparently doesn't know when a friendly is in the line of fire). Things merely get interesting when the opening scene of Master and Commander is 'remade' in WW2, with a destroyer firing a broadside through the fog... and while other kapitans would dive away with tail between their legs, I'd fire a few 88mm shells at their conning tower before diving right at the nearest merchant ship. Patrol only ends when the ammunition lockers are empty!
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"A spoken word is a fired torpedo" |
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#12 |
Eternal Patrol
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I always try to play as if my life and those of my crew are really on the line. If one shell penetrates the pressure hull you won't be diving near the merchants...or anywhere else.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Chief of the Boat
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Where's the conning tower located on a DD?
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#14 |
The Old Man
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How about the "How close can you get your Impact pistol under the Keel" attack?
Damn it. ![]()
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#15 |
Sailor man
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Once upon a time in the original Silent Hunter game I was too young to understand how a TDC worked.
But I knew how to do deflection shooting from playing Aces of the Pacific. So I aimed torpedoes by sighting them off the bow and estimating the "deflection" needed by eye observation. Surprisingly, it did work (esp with a bit of trigonometry). I was rather surprised when I discovered in SH3 that blind firing torpedoes at close range was a valid anti-destroyer technique (being oh so technical and TDC reliant as I am being grown up and all).
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"A spoken word is a fired torpedo" |
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