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Old 02-05-10, 07:36 AM   #1
Fido
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I have owned SH3 for almost 5 yrs but initially used it as a teaching aid, (I was a Military History Instructor at a U.S. college), I have since moved to the Netherlands, and just now dusted off this outstanding game. I played it stock for a while, then added the GWX3 Gold mod, that's when a couple of little problems cropped up. Problem #1 No matter what I do, I can not complete either the torpedo or naval artillery courses in the Naval Academy section. I can sink and verify every target destroyed, but I still do not get credit for all of my kills. Secondary Objective: Sink all merchant ships, always is listed as incomplete. #2 The sights on my deck gun, when in magnified mode will start to creep to the left after 20 or so rounds. It is not ship movement, it is consistent, and happens when both the target and my sub are motionless on a calm sea. It gets so bad I have to aim at least 15*degrees off target to make a hit, even at close range. I have changed out my gun crew, in case of fatigue, but to no avail. #3 It seems that the GWX mod strips out the AP, Star Shell, and AA rounds from the deck gun, well I can do with out AA and Star Shells, but on more than one occasion I have been forced to surface only to find myself face to face with an escort. With only HE, all I can do is fire away and wait for the inevitable end to come; it would give me comfort to be able to at least fire a few AP's in case a lucky hit just might save my boat and crew. Any help would be appreciated. These little problems take away from a game and mod, that together are truly great.
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Last edited by Fido; 02-05-10 at 09:22 AM.
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Old 02-05-10, 08:25 AM   #2
OuNiS
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#1 It is not necessery to achieve all goals at the courses.
You will learn more and harder on your war patrols (especialy in GWX).

#2 I don't understand the problem.

#3
First. GWX = more realism.
From GWX 3.0 Gold manual page 56: 'GWX has eliminated all armor-piercing and star shell ammunition since U-boats did not carry these ammunitios types historically".
Second. Fighting with escorts when you are surface is some kind of suicide.
In GWX you have no chance to win such encounter even if you have unlimited AP shells. 'Fragile' U-boat structure against gunfire from destroyer will be always broken.
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Old 02-05-10, 08:58 AM   #3
Fido
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OuNiS :


Hope this helps, when I fire, my rounds are falling far to the left of the center of my sight picture. Sorry, my explanation was so vague.

Fido
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Old 02-05-10, 09:15 AM   #4
Ping Panther
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# 2 Deck Gun: traverse aiming adjustments?

Variable A = gun optics
Variable B = gun barrel distortion/warp due to overheating

"Barrel distortion is a divergence from the rectilinear projection in geometric optics where image magnification decreases with increasing distance from the optical axis. The visible effect is that lines that do not go through the centre of the image are bowed outwards, towards the edge of the image."... this covers the optics variables you may be experiencing in this awesome simulation... Variable A

So, tie this variable together with... of simulated barrel warp affecting the trajectory from 20+ rounds fired in quick succession... this would be Variable B

There ya go! GWX3 = the ultimate simulation!
It's FRIDAY!!! (Fido, About your #3, I do agree that despite historical GWX to have only HE rounds, a small stash of AP's would not be out of order.)
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Old 02-05-10, 09:40 AM   #5
Fido
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Ping Panther :

Thanks for your help, between you and OuNiS, I am just now beginning to understand the depth, pardon the pun, of this game. I would have never imagined that The Gray Wolves might have simulated a gun tube overheating.
Thanks again
Fido
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Old 02-05-10, 08:28 PM   #6
ryanglavin
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The problem #2 is really realistic, IMO. Like when are you going to have a 5000 yard gun battle?

And my own question: Do you just randomly encounter subs in GWX or are they on a certain path?
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Old 02-05-10, 10:18 PM   #7
Ping Panther
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Fido, I truly am joking about this level of SH3 simulations to the gunnery physics! I just really enjoy the scope (sub pun!), of the historical elements, all the folks here, and the depths (sub pun!) of discussions and general help we all provide the best we can around here at SubSim. And it's really been a LONG week here for me, and it's FRIDAY!

Hey, and Welcome Aboard Fido! I caught you are fairly new on posting here. Cheers!
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