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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2007
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SH5 online DRM and Modding tools
I have SH3 with starforce istalled, if use SH3 mission editor
I need SH3 DVD-rom in drive. IF it is same with SH5,then you have to be online to use SH5 mission editor and save your work to online servers. Maybe same thing goes for other SH5 tools too. So how you share your work then?. When UBI designed this online DRM do you think they thought about modding at all? ![]()
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#2 |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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Good question.
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#3 |
The Old Man
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Why does everyone think that the mods will be on the server?! The server only authenticates you and keeps your save files. Here's an example, I had 8GB of mods on top of my WoW install... the game still worked fine. I see absolutely no reason for OSP to limit modding in ANY way. Even SH Commander would work if Ubi gives the save files on your drive priority over theirs. The devs already said that the save files will be kept on the servers AND on your pc.
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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![]() Quote:
They also said you can use any PC you like - if game installed - to play as your saves are on their server So does that mean its the server save it uses ![]() Or do you get a choice Doubt that any work you do will be saved anywhere but your own PC but the question of do you have to be online to use the ME is a good one And OSP will limit modding in some way If you mod then you know the worst part is starting and restarting the game over and over - sometimes playing for only a minute to check something Add connecting each time into that so yes it will make a difference How much ? Who knows Thats the trouble with ubi's lack of information Everyone is guessing |
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#5 |
The Old Man
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We'll probably have a choice of which save files to use. And all I said was that OSP will not PREVENT you from making and using mods. As for the slower time to load, I really don't think it will make much of a difference. You'll still need to be online though...
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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The point I made above about constant starts to check something Will updates/patches stream or be available for DL Connection issues Just 3 of the issues that can make you think is it worth bothering Modding takes time A lot of time in most cases Anything that cuts down that time can make it a non starter |
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#7 |
Stowaway
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Ok, here is a question that is not intended to start a war but I have limited knowledge of the modding process and am genuinely curious.
Do not personal domains like Facebook et al come to own the copyright on all information posted on their sites? It is my understanding that OSP will save all files at UBISoft. Will this give them copyright ownership of any mods created by the Modding Community? If so does this open the door to UBISoft incorporating freeware mods into a future pay-for add-on without renumeration for the Modder(s)? OSP is supposed to be about protecting content so I would suggest reading the EULA real close before modding anything to ensure that your ideas do not become property of UBISoft. If a modded file is saved on their server, do they own it? I doubt that you would since it's not exclusively on your machine. This idea may be wind and smoke but I can also see it as potential method to get some very highly skilled modders to provide UBISoft with creative content - for free. Hope I'm wrong. |
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Does it make sense for mods to be stored on Ubi servers? You're buying a disc with the game. You load the game on your computer. You load mods on your computer. You start the game, and it downloads the save file you had created earlier. When you save, it writes the save game file to your computer, and uploads that save game file to the Ubi server. To run the game, the program will make a call to the server, ask "Hey, is this guy authorized to run the game?" The server will say "Sure, go ahead." Every so often, the game will call up the server, and the server will respond. Now, if you were downloading the game and then saving the entire game back to the server when done, I can see how that would be a problem for modding. Besides that, the storage space that Ubi will need for save games is a lot lower than the storage space they would need if they saved everyone's copy of the game on their servers. |
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#9 | ||
Stowaway
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#10 |
Navy Seal
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All game files are not on the Ubisoft servers. The game will create a local file when you save your game. That file will then be synchronized with your save files on the Ubi server. This will not affect modding.
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#11 | |
Navy Seal
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game files like SH3Commander does.
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#12 |
Grey Wolf
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Do they quote any reliable source for that?
Because, for the moment, only game progress, user data, will be stored at Ubi. I doubt mods will be stored at Ubi, if the usual mode for doing mods is used (i.e., you modify game files which are installed at your own PC). If any other methods must be used, then you could be right, but I seriously doubt it, after seeing how the folder structure was at the Copenhaguen preview. Cheers ![]() |
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#13 | |
Stowaway
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Modders are entitled to copyright protection of their ideas as much as UBISoft is entitled to protection of theirs. Files that are uploaded to Facebook become property of Facebook, do mods saved at UBISoft become property of UBISoft rather than the Modders? |
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#14 | |||
Ocean Warrior
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I don't know, but I'd read the EULA very carefully. Maybe they'll release a collection of missions, based on saved games? Quote:
First show that mods, and not just saved games, will be stored on Ubi servers. |
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#15 |
Navy Seal
![]() Join Date: Nov 2005
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How is a mod going to be saved at Ubi when all they're syncing is the local savegame file?
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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