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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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freely translation of German PC Gamers preview:
Silent Hunter 5: Battle of the Atlantic's is still in dry docks, but we could test the press demo version and make a dive! Szenario: Atlantic Ocean, 1940. The British battleship HMS Warspite approaches in combination with eight destroyers to the German-occupied harbour of the Norwegian city Narvik. Off the coast the German submarine U-51 is ready a pericope depth. Your show, Herr Kaleu! In the fifth part of the Silent Hunter series with the subtitle: Battle of the Atlantic you play the part of the Axis powers of World War II. The final game will offer both a dynamic campaign and individual scenarios. The latter are already included in this press demo version, which we have played extensively. In eight historical missions you attempt to intercept enemy shipping convoys, to undertake a spying trip to the Mediterranean Sea, penetrated into the Canadian area of the St. Lawrence River, or try to defend the above-mentioned port of Narvik. These missions are based on real battles, because 1940 actually some U-boat captains took the desperate attempt to destroy the approaching HMS Warspite. A lot of patience and training time are needed if you want to become a successful U-boat commander. But, as in the previous games, you can select the desired degree of simulation. Unlimited oxygen and fuel, infinite battery power and automatic aims to facilitate the first patrols. Experienced sea dogs spit disdainfully a portion of tobacco through the air and ignore such assistance. If desired, you take a detailed maps on the table, use hand compass and protractor to calculate the course of the enemy, and determines the necessary data for the torpedos. You have access to information of your officers who deliver, for example distance, speed and heading a sighted vessel. Now it's up to you to find the right torpedo settings. Despite the claim to a simulation the operation of the submarine should be simple. Therfore the user interface was vigorously screwed down. In our present version, we commanded the submarine completly from the revised periscope view. Also a simpler design of the the U-boat crew management. The long-winded crew management to the assignment of guards of Silent Hunter 4 is, for example, now history. Instead of this, you focus now is to spread the campaign gained promotion points to improve the skills of your sailors. For the first time we could now proceed with our captain figure in fully 3D through the U-boat model. Stations to visit can be the torpedo room, radio center, engine room and main deck. Give additional instructions, for example, that the engineer overburden for a certain period the diesel engines, or that the radio operator to ask for reinforcements - elements that provide additional atmosphere. But as usual most of the time you spend your time in front of the periscope and mulling over the map to track the enemy. We do not know yet how will be the tension in the campaign, which features the multiplayer mode has but the eight individual missions have offered a lot of submarine atmosphere. There is still a prickly feeling, to track a target over time and adjust the settings of the torpedos so perfect that the torpedo salvo fired directly into the target. Until yourself can go to virtual war patrol in March, the developers are busy - we still have to fight with crashes, control issues, graphic glitches and AI errors in this demo version. source: PC Games: Silent-Hunter-5-Vorschau
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-- Vapor-ware is always easier to sell because there's no limit what it can do! Last edited by Seeadler; 01-26-10 at 09:19 AM. |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
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how the heck am I gonna read that blue print.
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#3 |
Captain
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Location: Ottawa
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#4 |
Ocean Warrior
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Location: Georgia, USA
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'we still have to fight with crashes, control issues, graphic glitches and AI errors in this demo version'.
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#5 |
Dominant Wolf
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Vielen Dank, Seeadler !
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#6 |
Planesman
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just select the existing text and you will be fine.
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#7 |
Grey Wolf
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Blub... Blub it goes.
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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Well, lets hope that February brings a good round of bug testing.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#9 |
Rear Admiral
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They said they were busy working on that. Though it seems a little late in the game to be addressing those kind of issues.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#10 |
Navy Seal
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#11 |
Stowaway
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#12 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Always the same history after the release could be some patches to " finish " the game and solve most of "sales killer" bugs , after the last patch the game will be as it must be before the release, so no new upgrades or new features.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#13 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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i learned, these guys are paid for "pretending" beeing supporters and pretend caring for the needs of the customers. but they dont do so. seems, as if this time, they where mostly busy by including the new drm, instead of doing a good beta testing.
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