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Old 01-25-10, 02:16 PM   #1
Chef
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Default Can't dive deep

I looked for an old topic with an answer but didn't find anything.

My problem is that I upgraded to a Balao recently and just attacked a well defended convoy and had a rough time with the escorts. I decided to give the thick skin a test and put the boat into dive. The boat went down to 327 feet and that was it. I tried hitting D several times. I tried C to crash dive. Nothing. What's the point of a boat that has a test depth of 400 feet and could easily go to 600 feet but the boat won't dive deeper than 327 feet?

Any ideas?

P.S. Why don't we get a deep depth gauge? The shallow depth gauge is insufficient for the depths fleet boats went regularly.

Thanks
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Old 01-25-10, 02:45 PM   #2
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forget the "D" or "C" keys and just set the depth you want on your depth guage to go as deep as you want to
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Old 01-25-10, 02:45 PM   #3
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There is a tab directly beneath the shallow depth gauge.. try clicking that
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Old 01-25-10, 03:15 PM   #4
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In TMO you just hit D and down you go, and you'll keep on going unless you hit A or P or ; or S or you die.

E has been disabled ( or rather it is now used to cycle your stern tubes) so emergency blow ballast is now done off the clicky menu.

If you hit A for maintain current depth, you'll kep going down some 20 to 50 feet before lifting to the depth you want. This could kill you!

The dial stops at 450 but the reading beside it informs you.

hth
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Old 01-25-10, 03:25 PM   #5
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Thanks!

Game manual? We don't need no steenkin' game manual!

BTW, I knew I should have grabbed some Mk 27's on my last refit.

Last edited by Chef; 01-25-10 at 05:00 PM.
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Old 01-08-17, 01:11 AM   #6
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In a stock 1.5 game with mod Balao 600 foot depth gauge, the HUD depth gauge only takes you to 450 ft.

How do you proceed below 450 feet? The D key command doesn't help.
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Old 01-08-17, 04:37 PM   #7
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The deep depth gauge in the command room in FOTRSU controls the deeper dives so I'm assuming the stock 1.5 command room should so as well.
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Old 01-08-17, 04:43 PM   #8
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Unfortunately that's not the case in the Stock version. I believe TMO made several gauges active and that's why they work that way in FOTRSU.
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Old 01-08-17, 09:10 PM   #9
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granite is correct. I haven't played stock in so long I don't remember exactly. I believe that in stock game, there is no way to go deeper than clicking on the GUI deep dive gauge.
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Old 01-09-17, 12:47 AM   #10
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How about going as deep as you can and hitting the Dive key? Keeps you heading down until you order a depth change or to level off the boat.

(I know that works in something. Probably a mod thing, but might be worth trying.)
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Old 01-09-17, 01:15 AM   #11
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Thanks razark, I tried that yesterday.

My test: in a Balao with a test depth (red line on the gauge) of 400 ft. and clickable HUD depth gauge that goes to 450ft., I got to 450 by clicking the gauge. Hitting D for dive took me up to the test depth mark of 400 ft.

If I can figure out how to make the dive key dive until ordered otherwise, that would work. That's how the dive key works in TMO.
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Old 01-09-17, 08:34 AM   #12
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The stock game doesn't allow any sub to dive as deep as you want. The gauges are only going to allow you to dive to their set marked depth....450ft on some gauges/ 600 ft on others. The "D" (Dive) key will take you to the "Test Depth" of the particular sub your in, but that's as far as you go.

I put the feature of using the "D" key to dive to your death into Optical Targeting Correction (OTC). You may be surprised to learn just how much your sub can take if you try to stretch the limit when using my mod. Just keep in mind there's a point of no return. The physics of the depth compression is well modeled in-game. You're controls become sluggish, losing responsiveness, to the point even an "Emergency Blow Ballast" and Flank Speed power won't pull you up. You're left reading the increasing depth figure showing on your gauges, knowing there's no escape. A terrible feeling many a lost submariner must have felt!
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Old 01-09-17, 11:44 AM   #13
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Hi CapnScurvy,
I really like your OTC mod and have played with it many times. The only reason I'm playing the SH4 stock version is to play the Guerrilla Submarines Spyron Mod. I suppose I could try to play Spyron and OTC together. Not sure how well they will interact.
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Old 01-10-17, 09:25 AM   #14
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Quote:
Originally Posted by granite00 View Post
Hi CapnScurvy,
I really like your OTC mod and have played with it many times. The only reason I'm playing the SH4 stock version is to play the Guerrilla Submarines Spyron Mod. I suppose I could try to play Spyron and OTC together. Not sure how well they will interact.
Yea, I'm not sure what Spyron does. If it just deals with Campaign files then I'd think OTC could overlay Spyron just fine. If it changes the Sea/NX_xxxx files, or others like the menu_1024_768.ini file then I'd think OTC would step on whatever Spyron tried to do....and Spyron would do the same, overlaid onto OTC.

===============

I'm going to give you guys the "fix" for getting your sub's to dive deeper this evening, when I get home. I want to make sure I'll give you all the info you'll need to get your sub to dive deeper than its test depth. Stay tuned.
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Old 01-10-17, 10:07 AM   #15
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It looks like it (SpyRon) changes the Campaign layer (naturally), the Terrain and Texture folders (for Sofu Gan??) and the UPCData for Career Start and tracking, but stays away from the Sea and menu stuff. It looks like OTC should sit politely on top of SpyRon. Use JSGME and give it a try. If it fails, just back if off.
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