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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
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WIP :Diesel startup sequence for Flatmonkey's Engine room
EDIT 02/22/2010 : see this thread !!!!!!!!!! http://www.subsim.com/radioroom/showthread.php?t=162227
Hi, for all (and especially Flakmonkey) EDIT 02/20/2010 (see page #2) : still WIP, and still a major problem with in-game tests : "my" sound is played only on times per session. What's wrong ![]() ![]() As Flakmonkey's VIIC Engine room promise to be a wonderful work, i think it will need a good diesel startup sequence sound (like SH4). But somebody, in a yesterday's post told me about Thomsen's sound Pack, so i tried it and....what a surprise !!! Diesel startup sequence is the one from SH4, a Fairbank-Morse US diesel engine...This sound is very good, but not real for U-boat...as MAN diesels sounds are greatly differents. So, as i'm the proud owner of "Das Boat" in DVD version, i will try to record its own MAN diesel startup sequence (remember, just before the end, when the u-96 just emerges from the deep) and then, make a .wav, .ogg or .mp3 sound file for SH3. EDIT : as Flakmonkey seems to meet some difficulties with the 3D engine animation, sound synchronization will be a secondary objective.... EDIT 2 :01/29/2010 : WIP !!!! Aaaaaaaaarrrrhh !!! "Das boat" diesel startup sequence is launched : as i digitalize "olds" LP with Cool Edit, this one created distorsion with my many attempts with "das boat : LP's recording needs to be amplified. Not DVD's sound track recordings....Just tweaking Cool Edit was the solution !!!! ![]() ![]() Thanks for the guys who tried to help me !!! I Will try to upload on subsim a bêta version (or final version if Flakmonkey can't add 3D animation of his diesel's room) this weekend, but i can't promise it yet, as i've got a lot's of work with many real horses on saturday and sunday morning. Ar Nahud II Last edited by arnahud2; 02-21-10 at 06:27 PM. Reason: WIP !!! |
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#2 |
Pacific Aces Dev Team
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The only way I can think of, is placing the engine start sound at the end of the "surface the Uboat" sound. When the uboat surfaces, the diesel engines are started in 99% of the ocasions, so the boat has full propulsion power in case it is needed. The main difficulty will be synchronizing this sound with the moment (which will possibly linked to speed?) the diesels from flakmonkey start moving. But it sure can be done. Good idea
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#3 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
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Thanks for the answer, Hitman :
As Flakmonkey's work is not achieved, we can't know now if "3D startup motion" (if Flakmonkey includes it) will occur automatically when surfacing ? In this case, a "minor" surfacing sound like "Surface the boat" could be replaced by Diesel startup sequence. But if the boat was "too" deeper", diesel startup sequence will occur when the boat will be still under surface...Do you agree ? I mean that "aliased" startup sequence with an order sound is not the best way to gain a good result. I remember that in SH4 a "sea surfacing" sound (which occurs only when the sub really emerges) has been replaced by the diesel startup sequence from Wilhelm Tell (i remember his wonderful job, as i tuned it few days laters). So a good result was achieved. But my searchs in SH3's sounds files didn't show such a file. So, doing "Das boat diesel startup" record and making a file "formatted" for SH3 seems to be easy, but not the synchronization. If there is no surfacing sounds that could be replaced or aliazed, i don't see any way to obtain a good result... For examples, Thomsen's sound pack or the recently Spirit of the Machines need to hit some keys of the keyboard. I don't want that, but a sound transition automatically played, if possible. what do you think about that ? any suggestion ? (Sorry for my poor english, i never like school when i was a teenager) Edit : i've an idea : i think that i could work with "submarine_surfacing.wav" in SH3/data/sound (duration : approx. 10 sec). Two ways are possible : Totally replace this sound with "Das Boat" diesel startup or merge this sound with my futur record of movie's diesel startup, which appears to be the best way. Then, to obtain a good result, the surface diesel "patrol" sound must be close to the one from the end of my record from "Das boat" diesel startup, otherwise a difference could be audible. Stay tuned !!! Ar Nahud II Last edited by arnahud2; 01-27-10 at 11:28 PM. |
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#4 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
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'Working on submarine_surfacing.wav's itself lenght. 'tryin to know how many secondes i could add, there is a limit (the same thing appeared with SH4. The best way is, firstly, to determine which is exectly the maximum lengh allowed by the game for the modified sound file). If the sound is too long, SH3's code don't allow ingame session to play it. There's a BIG silence instead. 24 sec too long. Let's trying 18...
![]() Stay tuned !!! Last edited by arnahud2; 01-27-10 at 11:28 PM. |
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#5 |
Frogman
![]() Join Date: Apr 2005
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Hi,
I found max lengh for the file, and started "das boat" diesel recording, with a lot of difficulties ( i use cool edit pro 2.1) First attempts ("direct way", through Cool Edit, gave me a very "discorded" sound, very very sad, whilst monitoring sound during recording was not so bad. So, i tried once again and minimized input level at 50%, and 25% : same results... Then, i made further attempts using a "passive way", as if i was recording with an old tape recorder (i recorded the stereo-mix output of my sound card, many records of tapes or LP's was digitally recorded successfully by this way) : Same results. I wonder if the sound track of the movie could be protected ? I never seen that before. My sound card (in a six-month Samsung laptop) is a common Realtek 7.1 Somebody could help me ? EDIT : as Flakmonkey seems to meet some difficulties with the 3D engine animation, sound synchronization will be a secondary objective.... Ar Nahud II Last edited by arnahud2; 01-27-10 at 11:29 PM. |
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#6 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
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I don't think I can help you, but it looks like you've done wonderful work so far!
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#7 | |
Frogman
![]() Join Date: Apr 2005
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I don't give up, as i'm sure sound track from DVD can't be right protected. I think a different way must be used to record only the sounds , as it's the first time i do that. So, let me a few times to understand what is the best way to record this sound track. (maybe Cool Edit settings must be tweak, for example). Let's try it tonight !!! Ar Nahud II Last edited by arnahud2; 01-27-10 at 11:30 PM. |
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#8 |
Pacific Aces Dev Team
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Check if the sound from this video is of any help:
It's 100% not coyprighted material ![]()
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One day I will return to sea ... |
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#9 | |
Frogman
![]() Join Date: Apr 2005
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![]() Quote:
But i think that "das boat" sounds are better, in terms of quality, and as i said before, i don't give up. So, if "das boat sounds" recording would be impossible, be sure that i will use some sounds from youtube or else. Thanks, your help is welcome !! ![]() Ar Nahud II Last edited by arnahud2; 01-27-10 at 11:27 PM. |
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#10 |
Frogman
![]() Join Date: Apr 2005
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WIP !!! Please, see EDIT 2 from first post, there's a good news !!
Last edited by arnahud2; 01-29-10 at 01:14 AM. |
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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arnahud,
![]() ![]() if you would like I can try to grab the clip from Das boot for you if you tell me which part Last edited by brett25; 02-19-10 at 03:02 PM. |
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#12 |
Mate
![]() Join Date: Sep 2009
Location: Periscope Depth
Posts: 58
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still WIP?
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#13 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
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Please Check this Link
It's the Startup Sound from my Das Boot Sound Mod. http://www.mediafire.com/?cnrznh52g15 Maybe it helps. ![]()
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#14 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
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The sound it is cool however, It looks to me that the extra boat env sounds are stronger then the engine start itself. I can imagine the sound that a diesel engine would make back on those days, and more inside a closed place, The starting engine itself should be louder and stronger in your mood it is to low... This is just my 2 cents mate. Great work anyway! ![]() |
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#15 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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But since there wasn't any Dieselroom Mod at the time i created my Das Boot Mod it was ok, now we have a Dieselroom and we can change and Mod the Sound wich way we like. Perhaps i make this Sound as an Extra Patch for the Dieselroom User that uses my Das Boot Mod too, but first we shall wait until FM released his Final Version. ![]()
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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