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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yes, i know. blame me for that...but it really sucks to see, how much is discussed here, how passioned the people are...and all we get is an interview, with tiny little infos between the lines (beside this: thanks a lot neal. you are not the one to be blamed for that!). some screens for the masses...nothing, really nothing special for the subsim community. whats up?
there are still missing detailed explainations of e.g.: - how the campain really works (none has really understood the function) - what possibilities the player has, beside the "main story" - how the game looks in "expert mode" - what new features we can really expect in the release version - how they work - the editors possibilities - what detailed interaction you have with your crew - what kind of interaction is there, beside beeing lead through the story line? none? - the modders possibilities (dan: not makin all crazy by saying: bit more open files and some nice surprises...just to get more people to buy this game) etc. hell...i am so frustrated again. i do not see these infos coming, before release. SO, theres definately still a BIG LACK of infos. but i do not care about this any longer. we can shout, cry and impend not to buy the game - it is for nothing. but why? WTF?!...WE ARE NOT THE MAIN TARGET GROUP AND IT DOES NOT COUNT, WHAT WE WANT? YES. DID YOU REALLY EXPECTED SOMETHING ELSE? damn...i wanted to shout out that for weeks now. sorry. ![]()
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