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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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really hope the damage inside the uboats this time is more realistic, than just a faded screen =sorry you died, hope we can watch the drama unfold sinking boat men screaming ..water flooding inside the boat.
not just some 2d spray
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#2 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Sounds gruesome
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#3 |
Seaman
![]() Join Date: Jun 2009
Location: Chicago
Posts: 37
Downloads: 66
Uploads: 0
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that would be great! They say your going to be able to see the crew load torpedoes, so maybe will get to see what happens when we are sunk
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#4 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Too many squeamish people playing the SH series for they are afraid of seeing blood and guts all over the place. A very sheltered bunch.
![]() I play ( other than SH series ) Brothers in arms ( good game for a fast computer ) which shows heads blown clear off the shoulders, feet, legs etc. lying around, blood everywhere. Ah but the BIA Dev's left out the guts, guess they couldn't take it. ![]() ![]() I would like to see a so called death scene if you are heading for Davey Jones, might be interesting. ![]()
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#5 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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I don't really care either way if they include graphic details or not, but the instant death screen from the previous games was easily #1 in my 'Things I'd like to take out of Silent Hunter' list. At least let us watch the sub go down, even if it's only from external cam.
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#6 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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I'm wondering if there isn't some kind of respect due to all the very real people that died this way, not so long ago
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#7 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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From what I've read, exceeding crush depth was supposed to be a fairly instantaneous incident.
I can see watching a compartment slowly flood... but as long as the other compartments are locked off, it's gonna be a really slow death scene. Not one I'd want to watch. |
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#8 |
Soundman
![]() Join Date: Nov 2007
Location: cape Town
Posts: 142
Downloads: 182
Uploads: 0
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I'm curious about this as well. Will it be more interactive if my conning tower crew are strafed by a passing aircraft?
Injured crew,helping? or will they look like puppets with the strings cut? |
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#9 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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Do we really want them spending hours upon hours animating this? Of all the things you are trying to accomplish in this game, NOT watching any sort of representation of your u-boat's demise is #1. |
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#10 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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huuuummmmmmmmm
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#11 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I would like to see the demise of my uboat. If I have invested weeks in developing it, when it dies I'd like to see more than just an end-game screen.
Even an external cam view showing the sub streaming bubbles and oil and such would be fine. A heroic life needs a fitting heroic death. |
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#12 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#13 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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or make the sub actually implode
![]() pretty simple animation then, dont waste time on suckers who died, just squeeze some compartmens on the main hull with lots of bubbles and a screeching noise. and a captains hat floating up. ![]() Edit: In external view of course! Last edited by psykopatsak; 02-08-10 at 02:21 PM. |
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#14 | |
Eternal Patrol
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![]() Quote:
![]() On the other hand, as mentioned, blood and guts might be appropriate when you get shot at with machine guns either from planes or ships. This might make the guys who like to duke it out think twice about taking them on the hard way.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Full destruction viewable (especially the interior view) is A LOT of animation, voice, sound, and 2D/3D art work. I could understand if the devs wanted to skip that much work for relatively little payoff.
However some improved manner of game over like a simpler external crush, fire, explosion, whatever sounds like the right work/payoff ratio. |
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