![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
In the month since getting SH3 + GWX 3.0, I have gone from 89% realism to 95%. I'm preparing myself now for the jump into obsessive realism.
![]() With that in mind, I've started looking for realistic optics interfaces. So far, it looks like OLC is the best one, but I am not TOO knowledgeable as to what I should expect from my optics, targeting materials, and so on. Is it reasonably realistic? So far as I can understand, there were no stadimeters, and the UZO didn't have a rangefinder. Both scopes should run at 1.5x and 6x, as opposed to the 10x and 4x (or whatever) in the stock scope config. OLC also has that great attack wheel, and the range/AOB/speed finder. I am still new to researching this stuff. Are these tools historically accurate? I sure hope so, because I do love them. Any recommendations / suggestions / corrections are appreciated! I want the most realism that can be afforded from my computer chair. ![]()
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. Last edited by BillCar; 01-11-10 at 09:48 PM. |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
This thread should help a bit. It was talked about a few weeks back. If you do a search for threads started by OLC or Hitman or Joegrundman you'll get more specific info.
http://www.subsim.com/radioroom/showthread.php?t=159696
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#3 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
Thanks! I did a search, but I guess I was using the wrong terms.
By the way, I love that attack wheel thing that I believe you were responsible for.
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
![]() |
![]() |
![]() |
#4 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
|
![]()
OLC and Makman's MaGui are very similar. Either one are fine. I use MaGui myself. Each of these mods have their strengths-plus, they both use the attack wheel in the scope; which by the way I'm gettin' pretty good at...
![]() |
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
No, do not ask to get it removed. Or else somebody will asks about it again tomorrow. ![]()
__________________
My site downloads: https://ricojansen.nl/downloads |
|
![]() |
![]() |
![]() |
#6 | ||||
Pacific Aces Dev Team
|
![]() Quote:
The are however minor aspects where it can't be as realistic as one would wish, but that is not OLC's fault, just a game limitation. I am referring to the size of the scopeview. While it is realistic in that it offers good detail of what you see, it is irrealistic in that it doesn't keep the proportions with the rest of views, and makes you lose the sense of those proportions. This is a game limitation, either you have a good definition and lose the proportions, or you get the right proportions and lose definition. A decission had to be done, and OLC chose that. ![]() Quote:
Quote:
Quote:
![]()
__________________
One day I will return to sea ... |
||||
![]() |
![]() |
![]() |
#7 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
|
![]()
I am in awe of your expertise, Hitman! I am in the process now of building a copy of the Angriffsscheibe from your template. You rock.
What is your interface called? I would like to try it, too! Thanks for your advice. I didn't know the 10x was GWX thing, since I never have played SH3 without GWX 3.0 installed! EDIT: One other question – I just watched a video tutorial by OLC where he is showing his scope without the doubled mast values, and with numbered horizontal gradations of 10, 20 and 30 as opposed to 5, 10, 15. So each line is worth two marks, and mast values are not doubled. Is this more realistic than his first draft? Or does it represent a system for later/earlier in the war than the other one, and is equally realistic depending on the time?
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. Last edited by BillCar; 01-12-10 at 05:13 PM. |
![]() |
![]() |
![]() |
|
|