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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2009
Location: Portugal
Posts: 27
Downloads: 45
Uploads: 0
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Hi, Happy 2010 for all =)
I am back again, whit a new question ahah Mi Uss Ohio have a problem, i cant change the velocity of mi torpedos ... they only go whit "slow" activated, and that is very bad because they cant reach the target lol Anyone have a solution? please i apreciat it ![]() SilentTEO P.S: Sorry mi english ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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What torpedo are you using? If you are using the Mk-48 it only has one speed setting. And I thought the range was sufficient. How far is your target?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Watch
![]() Join Date: Sep 2009
Location: Portugal
Posts: 27
Downloads: 45
Uploads: 0
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Hello, Thanks for the reply
![]() I only use the Mk27 whit Ohio ... bue i have found mi problem, the mod NSM4 whit Ohio dont work fine, the torpedos are afected. I fire mi Torpedos, at 1500/900 meters. Thanks |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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OK there's the torpedo problem. The Mk 27 has a max speed of 12kts. It's meant more for using on a destroyer that's closing on you. The range you are firing at is good for any other torpedo. How are the torpedoes affected with NSM4?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Mate
![]() Join Date: Nov 2009
Location: Wisconsin
Posts: 59
Downloads: 82
Uploads: 4
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USS Ohio Top-side SLBM Hatch Doors
First off, I'd like to say the USS Ohio mod is excellent.
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#6 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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A couple of us have thought about what your attempting and even tried ourselves. The general consensus was that the game wont let you shoot torpedoes straight up. The closest thing we have is the Kraken which hasn't been released. It fires a SLBM but its really just a gun. If we could get it to fire underwater then we might be getting somewhere.
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 |
Mate
![]() Join Date: Nov 2009
Location: Wisconsin
Posts: 59
Downloads: 82
Uploads: 4
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Glad to hear others have experimented with this idea as well. Thanks for the info. I did think of something, maybe you thought of it too and tried it as well, anyway, in the Torpedos_US.dat file it shows the torpedos horizontal. If one were to make one torpedo vertical, would that make a difference?
![]() ![]() Just an idea. |
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