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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
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How do you determine which ship is the GENERIC escort? I was planning on editing convoy compositions for TMO and RSRDC and thought about tweaking the difficulty by assigning different ships to certain convoys.
Thanks for your help! EDIT - I'm thinking that it's a random selection - looking at the editor I see that I can pick a specific vessel and assign a crew quality to tweak difficulty. ![]()
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". Last edited by HMCS; 01-07-10 at 06:12 PM. |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Read the RSRD readme before you touch it.
If you touch a campaign file with the editor and save, it will reset things that had to be hand-edited in the text file and break that layer. RSRD is more complicated than the editor can deal with. |
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#3 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
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Mmmkay. Save and backup before editing. Makes sense. Thanks, T.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
But to answer your question in case you want to do it with other stuff. The idea behind a Generic Escort is simply you don't know which one will be selected. If you notice the Generic isn't only for Escorts. So in the random group you can set specific ships and set a % change that they will be in the group when you see it. You set a Random Generated Group of 10 ships, all at 50%. When you see the group it might have 10 ships it might have 5 ships, it might have one ship. So to make it more "Random" they included the Generic selection. So you set up a Random Generated group of 10 "Generic" Battleships all set to 50%, you may see 10 New Mexicos, you may see 6 ships but 2 New Mexico, 1 North Carolina, 3 Pennsylvania. So the Generic just picks one instead of you putting in a spefic one. Peabody
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#5 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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what i need to create ships or subs in sh4?
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#6 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Hello!
I need to add new types of merchant ships - coastal merchant, cargo, tanker - to those available to add new types, such as a fishing boat. The file \ data \ Roster \ English.cfg in the block ; Merchants Type100 = Supply Vessel Type101 = tanker Type102 = Cargo Type103 = troop transport Type104 = Coastal merchant Type105 = Fishing boat Type106 = background objects But when I add Type105 mission editor opens with the error and the choice of vehicle type 105 editor crashing. I even changed the type of icebergs on 106 but it introduces even more errors. This I pointed to the example file from the SH3 - and need it all for SH4.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#7 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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No ideas?
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#8 |
Medic
![]() Join Date: Jun 2012
Location: Washington State, USA
Posts: 159
Downloads: 884
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I have noticed some merchants like the Victory and Liberty cargo ships have large stacks of cargo on their decks and others do not. I would like to add more external cargo on other ships, like the KLSS Hakusika, that only have a few random boxes here and there on their decks. So far, fiddling around with the files using S3D hasn't worked. Any ideas how I can make this happen? What I'm looking for is something like this:
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