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#1 |
Bilge Rat
![]() Join Date: Jan 2010
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Hi all, I'm a rookie U-boat driver playing with GWX 3.0. I apologize if this has been answered elsewhere, but my google-fu has failed me.
Anyway, I'm about to begin my 3rd patrol (2nd war patrol) in September 1939. I'm trying to follow the prize regulations, which I understand to last until December. However, I have a couple questions about what that entails: 1) Assuming I don't blast a passenger ship or neutral vessel, is there any consequence in game for torpedoing a lone enemy ship without warning? 2) Is there any way in game to give a warning to enemy merchants before attacking? In my very first war patrol I thought to get around this by firing a shot with my deck gun before proceeding to sink the vessel in any way I felt like it. But since that patrol ran afoul of a destroyer in the channel, and thus never made it back to base, I don't know if that would work or not. Thanks guys. Fair winds and smooth seas! |
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#2 |
Chief of the Boat
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Provided you are at a state of war with the country the vessel belongs to there should be no negative consequences. Sinking a neutral means every vessel from said country will consider you an enemy for the next 24 hours.
Firing a warning shot will signal your intentions in advance and may well lead to the vessel radioing for help. Welcome to SS ![]() |
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#3 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
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From many of my readings, it was very historically correct that u-boats would engage most unescorted or lone merchants with a warning shot. In some cases this would inform the ship to abandon to life boats prior to attacking. This method would have been more appropriate at the early war years, and it aided the u-boat captain in making proper ship I.D., while noting patterns of cargo types and routing, etc.
As things quickly progressed on both ends, the u-boat surely needed quick kills to get in and out, as well as to limit merchant distress/sub reports to HQ, and merchants armed up their decks and needed to keep the cargo moving. I like the fact that you are trying the warnng shots over the bow (or bettter yet, into the bow), yet in SH3 simulation, just "get in there and get er' done"! ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2007
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I would really like to have a feature like that where the crew may abandon their vessel before I blow it to kingdom come. However, with the sim as it is... there is no way for this to be implemented I don't think.
Just get in there and sink 'em!
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#5 |
Sailor man
![]() Join Date: Dec 2009
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If it really bothers you, just know that Destroyers didn't give U-Boats warning depth charges.
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Men may battle over the Atlantic, but the sea belongs to no one... Except the dead. |
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#6 | |
Chief of the Boat
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#7 |
Ace of the Deep
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Precisely!
Lol... I almost miss that radio message now I have GWX. Don't seem to get it anymore.
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#8 | |
Navy Dude
![]() Join Date: Jan 2008
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I have been itching to start a war with a friendly country like Japan, but they do not fire back. I made a single and a multi-player GWX map '43 and when I fire on a neutral Swedish ship they fire back but the overly friendly Japs just sit there and look stupid when I fire on them. I went to the surface and shot up a Jap merchant and had no return fire from him or the Jap ASW trawler. Is it possible without too much trouble to get them to attack aside from firing up my SH4 install? Thanks for any input...
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No Guts....No Glory |
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#9 | |
Chief of the Boat
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That is a strange one because I've tested the scenario twice now, the first test was a positive/warlike response and the second was as you describe it. ![]() Try building a map in which your U-boat is sandwiched between two Japanese vessels and try to encourage them to fire at each other. I'm wondering if the damage model needs to be 'well fuelled' because in my first attempt I was only fired upon after I had sunk one of the Japanese vessels. |
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#10 |
Machinist's Mate
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If the ship in question does not stop and submit itself to an inspection after your warning shot, then it is in clear violation of the Prize Regulations, and can therefore be presumed hostile and sunk.
I doubt there's a merchant in the game that will stop after a warning shot. Good hunting. |
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#11 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
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Welcome to your second semi-dysfunctional family!
Warning: Greenland isn't a good place to hunt. |
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#12 | |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
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I think your question has been well answered. I have given well versed explanations of the Prize Regulations pre and early war before in other posts. If you want to take the time to search back far enough. Makes for some interesting reading I think.
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