![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
from 8 knots surfaced, ordered flank speed and ordered periscope depth.
reached 60 feet 44 seconds later. from 8 knots ordered periscope depth reached 60 feet 45 seconds later. first : why so similar results ? second : a bit fast maybe ? how do you compute the dive speed ? displacement/engine power/ballast ??? I need to slow the dive speed on my subs since they are not tiny Uboots... keltos |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
|
![]()
Yea, those I boats were slow divers, I heard a report where the crash dive time on a C2 class was about 59 seconds.
Last edited by miner1436; 12-28-09 at 01:22 AM. |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
didnt ou get my PM a while back? the key is in the balast settings, they determine the flow rate of the ballast tank pumps
![]() |
![]() |
![]() |
#4 | ||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
Quote:
![]() I thought you'd have a set of settings for me.. like my IJN torpedo power spreadsheet or the IBDM spreadsheet. ![]() keltos Last edited by keltos01; 12-28-09 at 05:47 AM. |
||
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#9 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
you have to try many combinations of settings AND ratios to see what works best "in game" you cant use a formula on paper to say x = y = z so if i add 1 to y and get z to equal what i want, it doesnt work like that in the game also it gets to a certain point where it only goes so far and thats the best you can do so if it stops reacting then try something else like a different ratio and start over theres no easy way, its a real PITA and its like cracking a combination lock you have to approach this thinking you are not going into this to set it how you like it but rather to see how much you CAN change it and once you know that then you decide which of those settings gives you the best result with the least side effects on other things |
|
![]() |
![]() |
#10 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
thanks Webster ! keltos |
|
![]() |
![]() |
![]() |
#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Last edited by keltos01; 01-06-10 at 12:50 PM. |
![]() |
![]() |
![]() |
|
|