SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-16-09, 08:53 PM   #1
Gunney
A-ganger
 
Join Date: Jul 2008
Location: Patroling somewhere in Your toilet...it smells rather bad...
Posts: 74
Downloads: 48
Uploads: 2
Default [WIP] Molch Midget Submarine

The Molch Midget sub was one of which created by the germans. The submarine carried two torpedos externally, and was helmed by one person. The submarine had no periscope, nor any major navigation/evasion/detection equipment. They were very unsuccessful.

Current Progress: (I know that the torpedos are missing a fin! I dont have SH 4 on my computer At the moment, so I dont ahve the files anymore, to use for the display...
__________________
"When the pin is pulled, Mr. Grenade is not our friend."
-U.S. Army Training Notice
Gunney is offline   Reply With Quote
Old 12-16-09, 08:56 PM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

wow, that could be challenging, what did they do drive by periscope?
  Reply With Quote
Old 12-17-09, 02:49 AM   #3
jimbob
Ensign
 
Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
Default

Wait, what?

Quote:

Quote:
Molch (Salamander) Midget Submarine

Designed by Dr. Heinrich Drager, the Molch was a one man midget submarine driven exclusively by electric motors. Shaped like a long cigar, it carried two underslung G7e torpedoes and had a limited range of 50nm at 2.9 knots. For vision, it was equipped with a plexiglass cupola and had a periscope which could be rotated 30 degrees on either side. The controls were simple and rudimentary and most were equipped with a compass and a simple hydrophone for detecting distant sounds.

As the Molch did not have an engine for surface running, this meant that it suffered from very limited endurance. To compensate for this, a large proportion of the hull was allocated for battery storage. This resulted in a positive buoyancy which made the submarine almost impossible to dive. As a result, the submarine was robbed of a vital asset – concealment.

First delivered in June 1944, the Molch saw action at Anzio, Norway, the Mediterranean, and Denmark and was mostly used for coastal defense. Although there were some successes, the losses incurred were greatly out of proportion to the sinkings they afflicted. The Molch was used mostly in reserve to the Biber, as that was considered to be a more advanced submarine. A total of 393 were built, mainly by AG Wesser in Bremen.
jimbob is offline   Reply With Quote
Old 12-19-09, 10:41 AM   #4
Gunney
A-ganger
 
Join Date: Jul 2008
Location: Patroling somewhere in Your toilet...it smells rather bad...
Posts: 74
Downloads: 48
Uploads: 2
Default

I think to solve the attack issue, we will have to create a very short periscope, one that can raise only a foot, and can fire fish only straight(to make up for lack of computing systems) that way, you can fire, because ive yet to see a fish fired anywhere acceptably, when fired from the bridge.
__________________
"When the pin is pulled, Mr. Grenade is not our friend."
-U.S. Army Training Notice
Gunney is offline   Reply With Quote
Old 12-19-09, 12:21 PM   #5
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Gunney View Post
I think to solve the attack issue, we will have to create a very short periscope, one that can raise only a foot, and can fire fish only straight(to make up for lack of computing systems) that way, you can fire, because ive yet to see a fish fired anywhere acceptably, when fired from the bridge.

well was this it a "real" sub or just the plans for one?

what did the real sub have? if they went decks awash to see by visual line of sight then tweaking the surfaced height should allow the uzo view to work and your tdc works that way

IMO if the didnt have periscopes then you shouldnt be making one, otherwise its pure fantasy boat and not based on the real design.

i can see this being a boat you go into harbors with to find a specific target you were sent after
  Reply With Quote
Old 12-19-09, 12:32 PM   #6
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

I agree with Webster's suggestions, but probably the Molch is too limited for the game

the Biber instead would be lovely ,

http://en.wikipedia.org/wiki/Biber_%28submarine%29

and we have even nice pics of its interior: http://commons.wikimedia.org/wiki/Fi...b_controls.jpg
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 12-19-09, 01:50 PM   #7
Gunney
A-ganger
 
Join Date: Jul 2008
Location: Patroling somewhere in Your toilet...it smells rather bad...
Posts: 74
Downloads: 48
Uploads: 2
Default

I guess The UZO idea might work
__________________
"When the pin is pulled, Mr. Grenade is not our friend."
-U.S. Army Training Notice
Gunney is offline   Reply With Quote
Old 01-24-10, 03:49 PM   #8
Bulkhead
中国水兵
 
Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
Default

Yu have any screenshots? or is the project put on hold?
__________________
KHJ
Bulkhead is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.