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View Poll Results: Compulsary Minimum Pass Rate To Be Authorised For Command
Yes, Should be minimum pass rate, in order for command 46 44.66%
no, not intrested to earn my right for command 58 56.31%
Multiple Choice Poll. Voters: 103. You may not vote on this poll

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Old 12-13-09, 07:58 PM   #1
Lord Justice
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Default Should U-Boat Training/Exams Be made Compulsory for command

Realism gents, Earn it. Iam a staunch supporter that each individual in want of uboat command should attend training school and pass minimal exams. (Perhaps this is the unlockable feature) Why should one simply side step this feature then go on to serve in a flotilla with kaleuns and crew members alike that are maybe already trained or experienced hands. Then expect the right to command a sub, and start a career.!! In short, why should crap pass through to be approved command, and the right to fight with an expensive sub in the so called front line? alongside chaps that have earned their right to be there, and that have been trained to a minimum standard. Starting Renown, and exam standards/ results could be implemented through easy, med, hard, or 0-100 realism setting. Then even the casual newbie has the right, example: 0 percent realism set, or easy level for exam school, end result pass but with less renown, thus allowing to set sail with some experience. We talk and argue and nic pick about lots of trivial ideas with the extra realism, however this is a little important fact we may have missed. Even If one has to return for exam on diffrent dates for diffrent schools, ie torpedo, guns, etc as long as their is some kind of bare minimum required for duty, i for one would not like a new commander to come to my flotilla and expect equal treatment albeit he may not have the pick of the bunch, or best assigned crew to his boat, where on the otherhand i trained hard to have my place. Thankyou
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Last edited by Lord Justice; 12-13-09 at 09:09 PM.
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Old 12-13-09, 08:13 PM   #2
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I vote no. Who cares if someone else loses fifty boats learning just to maneuver out of harbor? Since, unlike real life, nobody is going to actually die.
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Old 12-13-09, 08:49 PM   #3
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I vote no. U-boat training school in Flensberg-Murwick in 1940 =/= Silent Hunter 5 training missions.

I'm a vet of the series. I know how to click on the compass to steer my boat and hit the "d" key in order to dive. Forcing me to go through a training mission every time I wanted to start a new career would irk me.

Plus, as game players, we have the benefit of a do-over in order to learn how things work, whereas IRL there are no second chances.
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Old 12-13-09, 08:52 PM   #4
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No. I enjoy playing out the training missions, as they are helpful, and the single missions, as they are fun. But if someone pays good money for a game, no matter how realistic, they shouldn't have to pass someone else's test just to play it. You can work on the training if want, and I probably will, but how someone actually goes about it his business, and no one else's.
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Old 12-13-09, 09:15 PM   #5
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Yes and no. I feel that if you complete training, you should get some kind of reward or bonus. If you don't want to, that's fine. You can still play. It's not a necessity. Anyway- how would you implement it? Just curious.
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Old 12-13-09, 09:29 PM   #6
Méo
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Voted yes, but not sure about the compulsory thing.

The thing is that it could be interesting to have some kind of animation (or something) of a training like U-boats commanders had in real life.


If you take a look at the second half of this video where it shows a bit of a commander's training. (Sorry I didn't find it in english)

When you see the big map where they step on it, it says:

- “Strategy and tactic course reserved to future commanders”

- “In the instruction room, study with periscope of a mock-up representing a convoy”

- “After months of studying, first sailing to the high seas”


I would be very surprised if it would be in the game, nevertheless it could be interesting, it would add to the feeling of being in the thirties...
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Old 12-13-09, 09:40 PM   #7
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Quote:
Originally Posted by Méo View Post
Voted yes, but not sure about the compulsory thing.

The thing is that it could be interesting to have some kind of animation (or something) of a training like U-boats commanders had in real life.





I would be very surprised if it would be in the game, nevertheless it could be interesting, it would add to the feeling of being in the thirties...
would not expect it in sim now at this stage, liked the film reel
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Old 12-14-09, 12:22 AM   #8
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No way. Will have paid my money for SH5 and have paid my dues in Silent Service, Silent Service 2, AotD, SH1, SH2, SH3, SH4, Fast Attack and 680(I) Hunter Killer. I see no reason to have to prove myself to the comic book that is likely to be SH5.
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Old 12-14-09, 12:46 AM   #9
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No. I'm a veteran already. When you reinstall the game or when you have multiple installs you have to do it al over again which is boring.
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Old 12-14-09, 01:00 AM   #10
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I voted yes... but yes and no is how i really feel.

Yes because - if people would take their time to use the training missions to gain a fair level of proficiency and competency they would find themselves more successful on actual patrol.

No because - you can alienate a lot of casual gamers by doing it this way.

I think that if you set your realism settings above 90%, then you should have to go through the U-boat training missions and there would be a minimum pass rate on each mission. and a minimum total pass rate (so you could perform poorly on one or more sessions but still pass.)

for ultimate realism, you would be assigned to a port and a sub type based on your overall performance.

in other words

If minimum passing is 70% and you scored...

70-80% you would be assigned to a Type II until you proved yourself in combat and earned the ability to transfer to a new boat.

81%-90% you would be assigned to a VII

91%-100% you could choose your own command and base.

just something to think about... i think you could implement it into the career mode without ruffling feathers.

but like i said, forcing a player to complete training missions to a certain degree of proficiency is only going to alienate more casual players.
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Old 12-14-09, 01:43 AM   #11
Méo
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Quote:
Originally Posted by GoldenRivet View Post
70-80% you would be assigned to a Type II until you proved yourself in combat and earned the ability to transfer to a new boat.

81%-90% you would be assigned to a VII

91%-100% you could choose your own command and base.
I really like the idea.

It would be worth to put a real effort in it.

This idea paired with the fact that your crew's morale will be based on your actions would be great.

It would add more sense to give everything you got, the best you do, the higher your crew's morale will be and the more choice you would have in boats types & flotilla.

Let's just hope they see it or hope they thought about it before you.

Last edited by Méo; 12-14-09 at 03:11 AM.
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Old 12-14-09, 01:49 AM   #12
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i'm in the yes and no mind set, no it shouldnt be required for you to get a command but yes it should determine if you get the worst boat in the fleet or a sub in good shape based on your skill and proficiency level that shows you earned the right to be trusted with a good boat
 
Old 12-14-09, 01:50 AM   #13
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Make it an option .
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Old 12-14-09, 02:40 AM   #14
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A simple "Since this is your first ever career, do you want to start with the training misions?" dialog box should be enough. Although I hope that this time they will be better documented and more fun. The ones in all major mods were a blast.
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Old 12-14-09, 02:50 AM   #15
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Quote:
Originally Posted by mookiemookie View Post
I vote no. U-boat training school in Flensberg-Murwick in 1940 =/= Silent Hunter 5 training missions.

I'm a vet of the series. I know how to click on the compass to steer my boat and hit the "d" key in order to dive. Forcing me to go through a training mission every time I wanted to start a new career would irk me.

Plus, as game players, we have the benefit of a do-over in order to learn how things work, whereas IRL there are no second chances.
Exactly my thoughts.

I do like how SH3 handles it - optional but with a renown bonus as an incentive. Do the training missions once and the renown earned carries forward through all careers.
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