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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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Hi all,
I'm a brand new Kaleun with a problem: I installed GWX 3.0 and it works fine. However, I just installed SH3 Commander, and now my periscope and UZO won't lock. They lock for a second or two and then lose the lock, and as you can imagine, that leads to a whole bunch of headaches! Does anyone know why this is happening? Any recommendations? Thanks in advance! |
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#2 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Have you enabled the ''malfunctions and sabotage'' option?
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#3 |
Eternal Patrol
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What's the approximate range to the target? At very long ranges it's impossible to properly identify the target, so the 'scope won't lock. It should lock when you get close enough for an attack.
At least it works that way for me. WELCOME ABOARD! ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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In high seas, poor visibility or at long range you can lose lock. This is not an SH3 Commander problem. There are no problems caused by SH3 Commander. In fact, it is not a bug at all. It is expected behavior.
__________________
100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#5 |
Seaman
![]() Join Date: Nov 2009
Posts: 42
Downloads: 19
Uploads: 0
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Yeah this isn't a fault it's just what real Uboat commanders experienced when they operated their magic locking button which didn't exist. Same thing with time compression. Real Uboat commanders spent the first years of the war not being able to find anything before they discovered that they were travelling too fast in time.
This community is the worst I've come across for making excuses for unfinished games. Some gamers really do deserve the shoddy products that they end up with. |
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#6 | |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Take a chill pill.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#7 | ||
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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SH3 as originally released was unacceptably buggy, and should not have been released in that state. The 1.4b patch brought it up to close to the industry standard. This communinity has fixed a few more bugs since Ubi stopped support. The end result is not a shoddy product. Check my sig. I have gotten more value for money out of this product than any other game I have purchased. Software is inherently bugridden. If you want issue-free software, you are going to have to wait much longer before a release, and pay several hundred dollars per game.
__________________
100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#8 | |||
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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