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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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How to man the deck gun in 1.9?
FYI
Buried in the TMO 1.9 thread is the answer. Resizing the screen is unnecessary. If the HUD prevents you from maning the flak gun(s), tap the ./Del (period/Delete) key on the Number Pad on the keyboard. The HUD should fall away, and enable you to man the flak gun(s). It takes less than a second for the HUD to fall away. Move the appropraite crew to an the flak gun(s). Fire away. Tap the ./Del key a second time and the HUD will reappear. It takes less than a second. Note: You may have to activate the Num Lock key on the keyboard first, but I am not required to do so on my keyboard. Remember, crew topside are vulnerable to depth charges and fire from enemy guns. Move them to secure quarters when submerging if the enemy is engaging unless you decide to return fire. I posted here as this issue crops up often and finding the solution takes awhile if you are not up to date on the TMO thread. Last edited by I'm goin' down; 12-10-09 at 12:06 PM. |
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#2 |
Planesman
![]() Join Date: Oct 2007
Location: mississippi
Posts: 190
Downloads: 51
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Don't know what resolution you are using that the addition of Hogan's alley would interfere with the deck gun crew placement. It does however block my flak gunners ability to jump into action, like he wants to with those planes in tmo 1.9
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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My post was entitlled deck guns, but the body of the post referred to flak guns obscured by the dials, and provided a solution. I guess I confused you.
Last edited by I'm goin' down; 12-11-09 at 07:08 PM. |
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