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Old 11-25-09, 03:31 PM   #1
Interpol
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Circular Torpedo

Im making a SH IV film and need to force faultiness on a torpedo for it to do the very unwanted Circulary Torpedo nightmare.

I have a pretty good idea what the answer is going to be but i ask anyways...
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Old 11-25-09, 04:34 PM   #2
Webster
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mod the torpedo file to have 100% chance of circle runner

it probably wont be 100% in game because the game randomises stuff sometimes but i think you'll see 3 or 4 out of 5 do it
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Old 11-25-09, 04:37 PM   #3
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Quote:
Originally Posted by WEBSTER View Post
mod the torpedo file to have 100% chance of circle runner

it probably wont be 100% in game because the game randomises stuff sometimes but i think you'll see 3 or 4 out of 5 do it

Oooooo thank you
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Old 11-30-09, 09:55 PM   #4
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Well you can call me thick...

Ive only just had some time to look for the file to adjust the Random Values for Faulty Torpedoes and can only find 1 file for German Ammunition in the game and the Torpedoes section dosent have any Values for Dud, Circular Running, Early Detonation ect

Ive only found 1 file close to that and that is for the Torpedo Tubes to Jam & Chamber Explosion.

If you want to look for yourself this is the file path i have took.

C:/Program Files/Ubisoft/SH4/Data/UPCDataGE/UPCUnitsData/Ammunition

The one for the Tubes to Jam/Chamber Explosion is the other one called Weapons.

Both opened with Notepad. Any feedback will be great.

Dont know if i have missed a file but ive been pretty rigorous in my search.

Cheers
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Old 11-30-09, 11:03 PM   #5
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/usr/data/library/torpedos_us.sim

You'll need S3D to open it and edit it. Make sure you edit the right fish (mark 14 most likely).
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Old 11-30-09, 11:07 PM   #6
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Got it thnx G2B

Last edited by Interpol; 11-30-09 at 11:20 PM. Reason: S3D Link Recieved
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