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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2004
Location: Toronto, Canada
Posts: 33
Downloads: 112
Uploads: 0
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Howdy,
Just wondering if anyone has ever pushed the limit on building missions for DW? I'm currently building a campaign , and the first mission is going to take a few days of in-game time to accomplish. I already have almost 40 triggers and many other units etc. I do remove unnessary platforms when that part of the mission is over. I expect there to be over 250 triggers, at least 75 units (they spawn when that part of the mission is triggered - when completed they are removed or killed...etc.) I know DW is a few years old now - so computers should be able to handle these large missions. Anybody ever tried a massive mission before and was able to play it all the way through without freezing or anything? Thanks! Last edited by Greenwood; 11-24-09 at 12:42 PM. |
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