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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2009
Posts: 27
Downloads: 19
Uploads: 1
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[WIP] German Type 205
German Type 205 Submarine for Silent Hunter IV
(beta 0.3) ===================================== Hy guys. This is my first posting in this forum. This is my first PC-game mod, the German Type 205 Submarine for Silent Hunter IV ( http://de.wikipedia.org/wiki/U-Boot-Klasse_205 ). It was designed and tested on an un-modified version of Silent Hunter IV v.1.5 (with U-Boat missions). My advice is to remove all mods and test it on a clean installation of SHIV (it should work with other mods installed, but since I can not test all the combinations of mods presently available on the web, I take no responsability if it crashes you SH4 installation). Installation ============ Install it with JSGME as you would do with any other sub presently available. For those of you not having the U-Boot Missions addon, I am including a tweak in the "Notes" section below. Be sure to READ it and APPLY it!!! Uninstallation ============== Use the remove mod feature from JSGME. Changelog ========= -=(v. beta 0.1)=- <no changelog for first version> Notes on v. beta 0.1: - you can play campaigns with this sub. - weapons are free, but start your career with some money, otherwise you can not re-equip with new weapons after removing some (bug!?); - the sub is equipped by default with (2xMk-48 + 4xMk-16) in the launch tubes + full complement of zero Mk-48 in the magazine; - to extend the radar mast press "Shift" + "X"; press again to retract it; use it at periscope depth before surfacing - diving depth of the sub up to 250 m - max; - torpedo launch depth up to 250 m - max; - max speed 12 knots (surfaced), 17 knots (submerged); TODO - texture mapping - operational snorkel - disel smoke - reduce mesh quality - rotating bow dive planes - 3d wake - caustic map - correct gap at torpedo doors - add more conning tower details - depth control seem not to work correctly - rotating radar antenna - reduce number of crew members - collision spheres, boxes - ... Some images v0.1: ![]() ![]() Notes on v. beta 0.2: - new texture coordinates, maps are taken from XVIII-type sub, ambient occlusion map changed - caustic map now appear correct on submarines hull (I've had to do some changes in 3dsmax) - added more conning tower details - collision spheres and boxes adjusted to geometry - crew members reduced - depth control now ok - corrected gaps at torpedo doors - radar antenna extended together with snorkel, RWN, antenna - radar antenna rotating TODO - new texture maps - disel smoke - operational snorkel (SH5?) - rotating bow dive planes (SH5?) - 3d wake still not perfect - tower makes waves at periscope depth - add periscope blubbers - enable surface radar antenna function - adjust propeller texture maps - change side from american to german - ... Some images v0.2: ![]() ![]() ![]() ![]() Notes on v. beta 0.3: - added more 3d details - new texture coordinates, new texture map, ambient occlusion map changed - changed side to german - changed interior to S18, so active sonar is available - added diesel smoke - adjusted water particles and bubbles - added snorkel details - new heavy weight torpedo DM 2 A1 (fictive range and speed, larger warhead) - added torpedo buttons TODO - foam waves still visible when submered - 3d wake still not perfect - add periscope blubbers - repair torpedo graphics - add foam waves to tower and to sonar dome at submarines bow - stopping radar antenna rotation if submerged - correct rotating bow dive planes (SH5?) - operational snorkel (SH5?) - ... Some images v0.3: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Notes on v. beta 0.3+Ex-U1: - added experimental submarine Ex-U1 with "Kreislauf-Diesel" propulsion. Some images v0.3+Ex-U1: ![]() ![]() ![]() ![]() ![]() Credits (Updated) ======= The Type 205 3d model and texturing are done by me. Artwork of loading screens by me. Terms of use ============ - This model is free and anyone downloading and using it should not obtain any kind of material advantages from it. - You are free to host this mod, reference it or post links leading to it (if you host it, I would be glad if you contact me so that I can reccomend your site). - If you want to use it in one of your mods, feel free to do it.(again, please notify me before that) - If you want to modify the model and/or use parts from it (maps and other art files included) into other projects of yours, feel free to do that, but credit me for the orriginal work (and notify me, please!). Download links for mod v. beta 0.3+EX-U1: (dl size ~86Mb) !!!HERE AT SUBSIM/Downloads!!! http://www.subsim.com/radioroom/down...=1435&act=down Additional downloads links: - Last edited by Subsim modder 32; 11-29-12 at 03:31 PM. Reason: new version 0.3 + new sub EX-U1 |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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very nice model !
![]() keltos |
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#3 |
Planesman
![]() Join Date: May 2005
Location: Germany
Posts: 190
Downloads: 33
Uploads: 0
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Awesome! Great work!
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Looks great! I was wondering when someone would do the modern German boats. A helpful word of advice, you can't get radar and a snorkel mast to both work. The raising/lowering radar mast uses the command for the snorkel. Also the snorkel isn't working correctly in SH4, it won't remove the CO2 from the boat. Other than that you "to do" list looks good to!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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![]() ![]() welcome!
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#6 |
Watch
![]() Join Date: Nov 2009
Posts: 27
Downloads: 19
Uploads: 1
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thnx all,
@ETR3(SS) I think, I will create all masts (snorkel, radar, radarwarning and radio) as one object and rise and lower all with "X". I have a problem with the caustic map. The caustic waves are allways concentrated to a special area. ![]() I have found a setting under "UnifiedRenderControler", where I can turn the effect on/off and tune a little bit, but the problem remains still the same. ![]() By zgrad at 2009-11-22 |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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looking good !
in the first picture in game (first post) had you already made the occlusion map or is the sub just that dark ? if not there's an excellent tutorial here on subsim. keltos |
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#8 |
Watch
![]() Join Date: Apr 2009
Location: Germany
Posts: 25
Downloads: 167
Uploads: 0
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Can´t downoad - "too many downloaders". Please submit it to another filehoster.
Oh, sorry. I have noticed to late "comming soon..". |
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#9 |
Watch
![]() Join Date: Nov 2009
Posts: 27
Downloads: 19
Uploads: 1
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I have uploaded a new version (betha 0.2). Changelog, To-Do list and new pictures are in the first posting.
I have still a problem with the surface waves when the submarine ist driving at periscope depth. Because small size of the Type205 submarine the periscope depth is only 10.5 m. I have tested the settings in tha .val file and the position of the wave nodes in the .dat file, but I haven't found a solution yet. Any idea? A second question is, how to activate the radar antenna. I can rise and lower the antenna(s) with shift+X, but I can't activate and use the surface radar. ![]() |
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#10 |
Watch
![]() Join Date: Nov 2009
Posts: 27
Downloads: 19
Uploads: 1
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![]() Last edited by Subsim modder 32; 01-06-10 at 02:01 PM. |
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#11 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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what a great job
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#12 |
Watch
![]() Join Date: Nov 2009
Posts: 27
Downloads: 19
Uploads: 1
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Thank you gimpy117. It would be cool, if SH5 would support some features of subs out of the 60's. For example a wire guided torpedo and more detailed sonar simulation would be nice. So far, I haven't experienced any countermeasures of enemy ships if I use radar or active sonar to find the distance to my targets. Here a better enemy-AI is needed. Separately extensible radar/antennae masts and a working retractable snorkel mast are also lacking in SH4.
What I also miss is a possibility to implement the correct movement of the post war german bow dive planes in the game (http://upload.wikimedia.org/wikipedi...se_205_U-9.jpg) and I think, that the X rudder of the USS Albacore and the modern Type212 submarine could be also difficult to implement. But the ubi-developers have made with SH4 a very good job, and I hope that SH5/6 will support modern warfare at last. And when I'm allready talking about developers, I would like to thank all you guys for sharing your mods and experiences and in special for the tools like Silent 3ditor and Generic Mod Enabler and of course Neal and his stuff for subsim.com. |
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#13 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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Silent Hunter V is in WWII but one can only hope for the SHVI if there will be a SHVI. Nice wok on the 205 by the way.
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#14 |
Watch
![]() Join Date: Nov 2009
Posts: 27
Downloads: 19
Uploads: 1
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Added a new submarine, Ex-U1 with Closed Cycle Diesel propulsion. This submarine was bought by Thyssen Nordseewerke GmbH(TNSW) after it was decommissioned by the german navy in 1992. TNSW used the sub for testing the air independent Diesel system. After successful tests the submarine was finally scrapped 1993.
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#15 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Very good, Nice model.
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Task Force industries "Taking control of the world, one mind at a time" |
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