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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
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"Wolfpacks" are what Silent Hunter III lacked the most in my opinion.
You were all alone there in the middle of the atlantic against a convoy of 50 ships and 7 escorts.. unfair.. so unlike the real thing. the next problem with sh3 was not being able to access the whole boat... but that now has been solved in the upcoming game I think we would all love to see this in Silent Hunter 5, .. just like it was in aces of the deep.. the mother of all u-boat simulators -peace- Last edited by Anton88; 11-17-09 at 11:55 PM. Reason: fixed you title typo lol |
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#2 |
Eternal Patrol
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![]() ![]() Sorry. Pretty much everyone here knows exactly what wolfpacks were, and have been discussing them for months now. http://www.subsim.com/radioroom/showthread.php?t=157170 http://www.subsim.com/radioroom/showthread.php?t=156464 http://www.subsim.com/radioroom/showthread.php?t=157166 http://www.subsim.com/radioroom/showthread.php?t=157270 Actually we've been discussing the lack of wolfpacks in SH3 since its release almost five years ago.
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#3 |
Stowaway
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fixed your title typo lol
the way the devs reacted to requests for wolfpacks i think IF we see them they will be completely autonomus and nothing you interact with other than a possible AI activity kind of thing. ps- the devs used the word IF when talking about them more than once so i wouldnt be surprised if they werent in the initial release but if its not then im hoping we see it added maybe as an expansion. |
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#4 |
Machinist's Mate
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"I really hope SHV has "Torpedoes"" (damn it,.. i did not mean to write 'hole')
For those who don't know what torpedoes are.. they were long metal tubes full of explosives and a battery powered propeller, put together to sink ships.. a bit like an underwater missile.. This is what Silent Hunter III lacked the most in my opinion.
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#5 | |
Stowaway
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the subject matter is something that anyone who knows anything about u-boats should know all about but he may not be a history buff hes young and he could have come to silent hunter for the "game" and not be fully informed. i laughed when i read the post too but i felt no need to make fun of the guys post. |
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#6 | |
Helmsman
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when you saw "hole" .. did you think it was something rated R? lol |
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#7 | |
Helmsman
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common, ShIII did not lack torpedoes I was just pointing out that what silent hunter III lacked most was a) wolfpacks b) all compartments accessible and full crew |
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#8 | |
Helmsman
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![]() I deleted that part, so he wont be able to make fun of me from now on anyways,.. i did not realize how much discussion was on this subject already.. ![]() |
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#9 |
Ace of the Deep
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If wolfpacks are not in this time i guess critic score will not be very high.
![]() They already said about SH3 in 2005: Where are the wolfpacks? http://www.gamespot.com/pc/sim/silen...g=tabs;reviews So we will be in 2010, i really wonder how the game would be received without wolfpacks??? |
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#10 |
The Old Man
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#11 | ||
Navy Seal
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Quote:
![]() Maybe you need to watch a good documentary or read a good U-boat source. Erm, sorry, forgot where I was for a sec there, maybe just watch Das Boot. ![]() |
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#12 | |
Silent Hunter
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Once Allied radar and air cover was up to scratch (in 1943), the wolf packs were toast. ![]() |
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#13 |
Machinist's Mate
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I wasn't making fun, so much as I just thought it was funny. I apologise if you were offended Anton88.
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#14 | |
Helmsman
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The convoy in Das Boot was discovered by some other uboat. Other uboats were closing in. At one point you could hear depth charges at a distance... "they are blasting someone"... remember that part? You had the feeling you were not alone. Thats the whole point im trying to make. In ShIII,.. its just you and thousands of square miles of ocean |
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#15 | |
Chief of the Boat
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