SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

View Poll Results: Would a scripted recognision of passing uboats work in SHIII
Yes, way cool... I wanna feel like Thomsen 11 73.33%
No, too much work 1 6.67%
Potato 3 20.00%
Voters: 15. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-28-09, 08:30 AM   #1
popcorn2721
Gunner
 
Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
Default Das Boot moment, possible mod idea...

I am ingame right now, just leaving Lorent... I watch in realtime with binoculars as several subs go by, some being docked and some returning from patrol (I like watching to see the emergence of new subs as the war progresses). The crews are posted on the guns an no one is on watch and the boats float by without flinching (gotta love that Third Reich discipline, eh?), which brings me to my question. How hard would it be to script a few guys on watch, waving there hands at the passing "friendlies" and maybe flashing signals to the players passing uboat in morse code. I think it would add just a bit more depth to SH3 if there were actual responses from the boats as they pass so it would look a bit more like a Das Boot moment.
Pops
__________________
Silent Hunter III v1.4b
GWX2.0

GWX2.1
GWX3.0
Uboat Commander 3.2
Life Boats final
Torpedo Damage final

Silent Hunter 4
...more on that later
popcorn2721 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.