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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Oct 2009
Posts: 2
Downloads: 2
Uploads: 0
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Hi,
I've just installed GWX3 and SH3 commander and I can see there is some changes to the nav-map. The icons are now grey (which is fine), but the "tail" giving you the direction is also gone. How can I get the tail back? And what about the gods eye thing? It seemed like I got a lot of different reports of traffic on SH3, but with GWX3 its a lot less of it. Is that correct? Sorry if this has been asked before, but I've searched and looked in the manual but cant find anything about it. Thanks guys! |
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#2 |
Eternal Patrol
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There are a few mods at Subsim downloads. Try a search on TAILS - NAV. They are there somewhere.
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RIP Laufen zum Ziel |
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#3 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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The mod is at:
http://www.subsim.com/radioroom/down...?do=file&id=33
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#4 |
Chief of the Boat
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Welcome aboard daheri
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#5 |
Seaman
![]() Join Date: Jul 2008
Location: sweden
Posts: 38
Downloads: 27
Uploads: 0
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..the GUI mods gives the tails back tooo
WAC GUI look for GWX 3.0 r
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....say are we in the atlantic???? |
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#6 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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I downloaded the GWX-Contact_Color mod and ran the program. Once I was back into SH3 and opened the map, all the map tools worked but one: The Ruler Tool.
This is what was happening: If I clicked on the tool, the "pencil" icon would appear and once I clicked on the map to make a line, the line would be 2 inches below the pencil icon...or below the screen. I didn't back up the "Data" folder, which I should have, so I ended up re-loading everything, so now I am back where I was before with GWX3, SH Commader and JSGME. Everything works except no tails of the contacts. I really shouldn't whine about it since I really need to hone in on using the hydrophone, however, with the tails working I can use the practice on interception calculations. Anyway....that's my story.... ![]() |
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#7 | |
Chief of the Boat
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#8 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I see no one answered your question about reduced contacts with GWX. That is correct....GWX does not "give" you near as many contacts as Stock SH3 because it was unrealistic. You will be forced to find where the heavy traffic lanes are and use your hydrophones more often.
When I am in a known traffic lane I will submerge every hour or so and do a hydrophone sweep. You will be surprised how often you hear a merchant that your watch wont see. Also if you enable the 16km mod your watch will spot many more merchants than with out it. S! and good luck...welcome to the forums and the addiction of GWX ![]() |
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#9 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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