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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2005
Location: AZ
Posts: 93
Downloads: 25
Uploads: 0
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#2 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
Uploads: 0
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U-Boat AI would be hard to implement. I'd enjoy them if it worked.
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I don't think the issue at this point is whether or not the devs know the community wants it, I think the issue is can they get wolfpacks implemented in the time frame they have been allowed.
I think they've heard us loud and clear on this.
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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AI submarines are already in the game, thats is good enough for me.
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#5 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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The same for Allied AI subs plus the fact that they shoot at YOU ! keltos |
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#6 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Stowaway
Posts: n/a
Downloads:
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we already have a thread and poll dedicated to this topic
http://www.subsim.com/radioroom/showthread.php?t=156464 thread closed as redundent |
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