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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Location: Italy
Posts: 26
Downloads: 21
Uploads: 0
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Will SHV be playable on Linux?
Ty 4 answer mau---- |
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#2 |
Fleet Admiral
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ohhh now that would be nice.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Of no interest and irrelevant comercialy wise. Time and budget consuming on the other hand so it's of course not going to happen
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#4 |
Seaman
![]() Join Date: Sep 2009
Posts: 33
Downloads: 6
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So long as they don't start developing for consoles aswell I'm not really bothered. Making OFP2 a console game is what made what should of been a awesome sequel into something utterly disappointing.
So if any dev's read this, don't you dare start dumbing games down for the playstation generation. ![]() |
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#5 |
Navy Seal
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Because the game would run about twice as fast on Linux, allowing older machines, which would otherwise not be able to play the game, to participate, it would be a fine move. In a similar way that software is simultaneously produced for the Apple and PC market, a cross-compiler would leave very little extra work to do to accomplish the task.
Somebody has to break the logjam, bring commercial software to a reluctant Linux world and unleash the same revolution that overtook the Internet to Linux. This will happen. The only questions are who will do it and when. Certainly any game would benefit from Linux' increased stability, misery resource requirements, quick booting and exit, security, customization, speed and absolutely free cost.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I'd be satisfied settling with "Works with WINE", versus a native Linux client.
Is it realistic? Probably not. DirectX support in WINE wasn't all that great, last I knew (things might've changed). Toss in the usual DRM mess, and things look bleak. |
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#7 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Game would of course benefits from linux. It's a great OS, very stable and efficient. But the amount of people using it, especially amongst your average users, is a total minority and it's never gonna change. Sadly, windows is far too much established by now to revert the steam or turn the table. Publisher, and that's understandable, won't throw a dollar of budget and time to publish something that will concern a mere 0.1% of potential customers...
The only way something like that will ever happen one day, is when linux will be eventually capable of emulating windows to launch programs designed for it WHILST being able to run them faster and more efficiently. In the meantime, nobody will ever use linux on a massive scale other than for some very dedicated work (server etc.) |
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#8 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Not true. It probably isn't yet widespread enough among consumers to financially justify making games for it, but many schools, universities, libraries and other public organisations sport Linuxes in general use for various reasons. Mainly because it's generally cheaper, more customizeable, easier to maintain to their own staff and more efficient in use than Windowses. Naturally it also makes them less dependant on Microsoft. For example in my university the majority(didn't find exact numbers directly, but one could calculate it from the listings) of the hundreds of workstations available to students are running Linux. I bet this number would be much higher if Windowses weren't needed for some of the scientific applications, as well as full Office compatibility.
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#9 |
Pacific Aces Dev Team
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We use Linux PC's for development of embedded software for our welding systems.
Cedega is a commercial solution to run Windows games on Linux http://www.cedega.com/
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#10 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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"we use Linux for development","we use Linux at our university" and etc.
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#11 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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There is gimp & inkscape for it.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#12 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I'm not a huge fan of monopolies and think a little competition is a healthy thing. I agree that in order for Linux to win more customers they must be better than the competition by a long way. So much better that a major games developer, like Ubisoft for example, takes notice.
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***THE GENERAL*** |
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#13 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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If you go for Linux looking for exactly the same experience, with the same set of programs, as with Windows, you'll be disappointed. They aren't there. There is, however, a free alternative for practically anything you would use in a Windows environment, and as a basic rule these are extremely professionally done and meet or exceed the quality of their Windows counterparts. In some areas, like video editing, there are no good free alternatives for Windows, while there are several ranging from consumer to professional-level for Linux.
The installation nightmare is also starting to be a thing in the past, but it depends a little on the distro one chooses to use. The last time I reinstalled all the stuff on my PC I went for a dual Windows 7/Ubuntu 9.04 install, and of those two Ubuntu was a bit easier. Moreover it was more ready straight ouf of the box, with the necessary drivers and applications, while I had to do some tweaking and install a ****load of apps to make 7 run well. Imho the biggest problem consumer-wise is that people are afraid of change and want to stick with the stuff they've always used, and the fact that their views on Linux are based on stuff they've read or learned years ago. |
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#14 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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Gimp is certainly very good considering how it is developed. But still, it doesn't stand the comparison with photoshop. Nothing does. Now I don't pretend having tested every programs bit so far for me, nothing beats it. BTW I agree, windows users would benefits a lot from some competition between OS! Remember that crappy Vista... Oh and please Microsoft, please find some artist designers, I'm tired of having the sensation of using an educational game with cartoon colors when I use windows lol
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#15 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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I agree that there's nothing I'm aware of that beats PS in professional use, but it's a different thing for consumers. Let's face it, if you want it legally it costs quite a lot of money, while GIMP is free.
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