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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Black Magic
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I found the UBoat add-on on UBI's store for $9.99 so I figured I'd have a go at it. I needed to get my torpedo skills back up to par for SH5 and I needed to get my eyes and brain back into looking at the files and disassembling them. Must say I'm pretty surprised. I bought SH4 (pre-order) and turned it into a paper weight fifteen minutes after playing it as I thought it was awful compared to SH3. It's tolerable (but needs lots of work) now with the UBoat expansion. I still don't like the interface - give me SH3 interface back.
I have a question though: has the smoke always interacted with the wind in SH4 or did this just come about with patch 1.5 (UBoat add on)? I did some test missions and each time I changed the wind direction from 0, 90, 180, to 270 and the smoke from fires followed the wind. Now that's something we couldn't get in SH3. So being who I am I tinkered with the files and got the fires to also be affected by wind. Even cooler. I'll have to explore to see if the funnel smoke is being affected by wind or not and if not make it be. I wonder what else I can get to be affected by wind?? Oh, I know.....bow sprays...yeah! And I bet the water streams from the UBoat can be affected by wind also.....It's going to be a busy day tomorrow ![]() Last edited by TheDarkWraith; 10-06-09 at 01:33 AM. |
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