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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
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Hi All
my bino's dont have any bearing indicator at the top when i look through them...i know this is for realism sake...but would like the old ones back for quickle reccying multiple targets....does anyone have old style in jsgme format? ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#2 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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I haven't the original ones, but i can give you the one from WAC.
Where you can see the Hands, and also the bearing line. My Folder coming with the Tga.files, and the menu.ini instruction how to integrate it. ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#3 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
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Hi Rapt0r Thanks for your great sound mods- superb, and I too would be keen on this mod for the binoculars- do you have a link or the file please?
Rob ![]() |
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#4 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
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Here you go, instructions included.
![]() http://www.mediafire.com/download.php?e0x2txlt3j2 Also my whole Mod Competition can be found on the Link below my Signature. EDIT: It can be that the red target cross reapears while yousing the Handed Bino. If you don't like it: = Find this block: [G27 I12] Name=Viewport Type=1030;Static bmp ItemID=0x27000001 ParentID=0x27000000 Pos=32,730,960,586 Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga Crop 0=0,0,4,4 MatFlags=0x1 TexFmt=0x9 = Just set a semicolon ";" before this line: ;Pos=32,730,960,586 = then it looks so: [G27 I12] Name=Viewport Type=1030;Static bmp ItemID=0x27000001 ParentID=0x27000000 ;Pos=32,730,960,586 --------!!!(semicolon set there)!!! Color=0xFFFFFF00 Materials=1 Display=2;Linear Mat 0=data/menu/gui/layout/bkgr.tga Crop 0=0,0,4,4 MatFlags=0x1 TexFmt=0x9
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ Last edited by Rapt0r56; 09-30-09 at 08:22 PM. |
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#5 |
Stowaway
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To get marks in the binoculars, you need to change the Bearing2 file under: data/menu/gui
Copy the Bearing file which has 5-degree marks and then rename it Bearing2. Paste the new Bearing2 file into the Gui directory. You should now have marks in the binos. Remember to backup all your files. Or, if you use JSGME, make a mod with this path: (mod name)/data/Menu/Gui/Bearing2 and then install. |
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#6 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
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RaptOr, in the Menu.ini instructions included with the Handed Bino mod, you show what to do with G27 I1 thru G27 I7 and then skip over to G27 I13. Does this mean that we are to make no changes to G27 I8 thru G27 I12? Thx for this clarification. Cheers EmeAzul
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#7 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#8 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Open the 1024_768 Menu.ini in notepad and press CTRL+F. Search for a file called Bearing2.tga (there's only 1 entry) and rename it to Bearing.tga. Save. Done.
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