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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#2 |
Pooped from posting
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too much red triangles
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Looks nice, another game with good sky is S.t.a.l.k.e.r
http://www.zeden.net/imgs/news/2003-06/stalker_001.jpg |
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#4 |
Pacific Aces Dev Team
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Has the game a skybox or a skydome?
Are the clouds static or moving and are there realtime day-night transitions? here is a edge in this screen, it seems the game has a skybox ![]() with a skybox one can render beautiful sky environments using highres and detailed textures like this, but the sky remains static ![]() Last year I worked in a project for a company who develops devices for solar- and wind energy. The developers also create industrial-simulations and using for their realtime environments the technology of Windmark. Windmark: Nimble http://www.windwardmark.net/products...sub=technology Windmark: WindLight http://www.windwardmark.net/products...sub=technology
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#5 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() Quote:
The game has a skybox and can't move. BUT the cloud of another level can moving. There aren't realtime day-night transitions. |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Meh, pass.
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