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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Sep 2009
Posts: 16
Downloads: 0
Uploads: 0
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I've been playing Silent Hunter 3 for year or two and picked up WotP a few months ago, have done about 10 or so patrols and am really enjoying the nice selection of rear tubes (much better than those U-Boats) and other benifits of a Fleet Sub. But I did have some questions.
1)Can Destroyers run out of Depth Charges? 2)Can Destroyers use Active Sonar to pinpoint my location to Depth Charge me? 3)How far can planes fly to intercept me? I've been 400km from land and was getting harrassed by Betties 3-4 times a day. 4)Are Harbor ships random? If I go to a port one day and come back two patrols and 3 months later will it have the same ships in the same spots or will it randomize? 5)Is it realistic for a surfaced Gato to survive a Circle Running torpedo to the Aft? 6)How damaging are Sub Nets? Because I was sneaking into Manila to do Photo Recon on the Carrier Force, put myself into the Observation Periscope, and as I was raising it, saw a net right infront of me. Slammed on the back emergency and stopped mere feet from it. Had I raised the 'Scope 3 seconds later I would have hit it. Scared the hell out of me. (First one I had seen) 7)If I hit a ship with a torpedo, and the fuel bunkers blow up or it splits in half at once, does it alert Destroyers about the angle the torpedo came from or does it need time to? 8)For most Merchant Shipping, where is the optimal spot to hit? Directly behind the SmokeStack? The rear quarter? That'll do it for now, thanks to everyone here. |
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