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#1 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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In the Skippers bag of ticks there was a discussion about hitting two different targets in the same column using high and low speed settings for the Mk. 14 using 2 vector analysis solutions.
I played with the idea of turning the boat to get off two shots that would impact the targets at about the same time, before the ships can react by turning and/or slowing. ![]() I was firing from about 3,200 yds at merchants at 9 Kn. The first target was the lead ship with a 31Kn solution with a shooting bearing of 15° and an approach angle of 75° to the target course (AoB) The second ship was at 46 Kn. and turning the boat to about 60° angle, with a shooting bearing of 10° I also shot a third target in a different column that does not show with the pic. with the same 46 Kn. solution. These torpedos hit about 5 seconds after the pic. Hitting two ships in different columns is a piece of cake. While this attack was very successful, all three went down for about 16,000 tons, I could not turn the boat with any degree of accuracy to get off good second shots, most of the time I could only get one of three fish to hit the second ship. This is just not accurate enough to use. This MAY work better against fast warships as you wouldn't need to turn the boat as far. I don't know enough about the mission editor to set up a warship encounter. I'm posting this in a new thread as I didn't want to hijack Rrockin' Robbins thread. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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