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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Storm Eagle Studios
![]() Join Date: Jan 2009
Posts: 55
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Distant GUns 1.5 Gunnery Test video
Gamers:
Norm has prepared a special gunnery accuracy & splash pattern video showing a test he ran a couple of weeks ago. It is a special debug environment that cannot be reproduced in a retal build. PLease do not ask us for this feature, as it can only be setup by hand in the debug compiler by directly manipulating thins like removing reload times etc. The test fires 300 or so rounds, one after the other, with no reload delay. This represents a single ship firing that many rounds, so that the rsults can be seen visually as splashes in the water. It represents the gunnery slider set at 100. This delivers the same results it hits as DG 1.0 gunnery did. http://www.stormeaglestudios.com/public/gunnery_test_0001.wmv DOes this disprove opinions as to how the accuracy and splash pattern is occuring? You be the judge. __________________ Jim Rose Kapellmeister StormEagleStudios.Com |
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#2 |
Sailor man
![]() Join Date: Feb 2004
Posts: 44
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now that is really cool. thanks for posting it.
could you please clarify how this oblong pattern corresponds to a pattern we might see with continually adjusting fire? also, why is there such a spread with what i presume must be a single fire control solution? |
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