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Old 09-06-09, 08:58 AM   #1
Gord Rogalsky
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Default F-7 Key not working in game

Fresh install GWX3

First patrol, f-7 key not working..unable to manage crew.

Any ideas?

Thanks
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Old 09-06-09, 09:20 AM   #2
maxextz
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i have a problem with my f9/f10/and f11 i posted the question also but never found a solution it must be a bug in gwx i also re installed and the problem is still there.
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Old 09-06-09, 09:49 AM   #3
kdv
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Do you guys not have the icons on the left side of the screen when you move your mouse to the far left?

You can access crew mgmt, deck gun, flak (not sure where F9 goes).
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Old 09-06-09, 11:50 AM   #4
irish1958
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All the F Keys in GWX3.0 work as they are supposed to; if they are non functioning, it is because of a faulty install or because of a competing mod. Using SetKeys to investigate your command_en file might be the easiest way to sort out the problem (http://www.subsim.com/radioroom/down...o=file&id=1016).
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Old 09-06-09, 11:53 AM   #5
maxextz
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Quote:
Originally Posted by kdv View Post
Do you guys not have the icons on the left side of the screen when you move your mouse to the far left?

You can access crew mgmt, deck gun, flak (not sure where F9 goes).
yes we do but a short cut is a short cut it takes to long to pick from the side try it yourself its crap
one thing though is if you press alt+say f10 it works go figure.
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Old 09-08-09, 05:55 AM   #6
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sorted re installed and it works now must have been mod conflict now which one
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Old 09-08-09, 06:18 AM   #7
danlisa
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Quote:
Originally Posted by maxextz View Post
sorted re installed and it works now must have been mod conflict now which one
The only GWX 3.0 official mod that alters the Command_en.cfg file is the Integrated Orders mod.

Look for any mod that contains the above file to find the conflict.
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Old 09-08-09, 11:06 AM   #8
Jimbuna
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Put a list up.....it shouldn't be any of these:

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Old 09-08-09, 03:49 PM   #9
Rafael
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Quote:
Originally Posted by danlisa View Post
The only GWX 3.0 official mod that alters the Command_en.cfg file is the Integrated Orders mod.

Look for any mod that contains the above file to find the conflict.
Maybe stupid question, but I never knew what Integrated Orders do and means?

Thanks for explaining me.
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Old 09-08-09, 09:12 PM   #10
sunvalleyslim
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Quote:
Originally Posted by jimbuna View Post
Put a list up.....it shouldn't be any of these:

Jimbuna,
May i suggest that you get Anvarts DFa_UpDnRot_Flags.7z, and DFa_UpDnRotSMC_1.17z. Raising and lowering the Flag and Radio while leaving port, or when you sink an enemy Merchant, surfacing and flying your colors nearby, really make the game exciting....Just a thought....SVS
P.S. A mighty impressive Mod File.....
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Last edited by sunvalleyslim; 09-08-09 at 10:18 PM.
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Old 09-09-09, 01:35 PM   #11
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Quote:
Originally Posted by sunvalleyslim View Post
Jimbuna,
May i suggest that you get Anvarts DFa_UpDnRot_Flags.7z, and DFa_UpDnRotSMC_1.17z. Raising and lowering the Flag and Radio while leaving port, or when you sink an enemy Merchant, surfacing and flying your colors nearby, really make the game exciting....Just a thought....SVS
P.S. A mighty impressive Mod File.....
I have them on a separate install....ta for the tip though
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Old 09-09-09, 03:14 PM   #12
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hey jimbuna you must have every mod ever written..........ever.:rotfl:
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Old 09-10-09, 11:25 AM   #13
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I've quite a few but nowhere near every one
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Old 09-10-09, 11:38 AM   #14
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Quote:
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I've quite a few but nowhere near every one
Perhaps you are getting forgetful in your dotage
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Old 09-10-09, 11:48 AM   #15
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Quote:
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Perhaps you are getting forgetful in your dotage
Possibly


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