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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Microsoft has a patch every second tuesday of the month where they release patches on that day . I think we need a SH5 devs day for the devs to release information to the community as well . Lets say every second and fourth friday of the month .
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#2 |
Machinist's Mate
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Location: Merry Old England
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okay ill get right on it
wait im not an sh5 developer Who exactly are you directing this at, and what makes you think they care what you want?
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#3 | |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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#4 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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I prefer the dev's ( I only say that because I can't remember their names right off the top of my head) little snippets they provide every now and then.
I feel like a crack addict thats only getting little bits at a time, then I shall overdose when I get a copy ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#5 |
Medic
![]() Join Date: Oct 2007
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They care, But the real queston here is Why don't you play something else in the meantime and give it and them alittle time so they can finnish the game.
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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I'm trying really hard to get back into SH4, but it just makes me think about 5 more.
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Contritium praecedit superbia. |
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#7 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
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![]() 'for everything else there's mastercard' (it's a joke, for anyone who doesn't get the humor in it)
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Kilroy was here |
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#8 | |
Hellas
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you are in the devs team right ? i have a question for you (sorry ,becuase the question is out of topic) is it possible to have a ruler that will show ALWAYS the EXACT distance as long we extend the ruler line? like the one that is inside the MissionEditor ( the ruler is very tricky as it is ...meaning that when it shows 0.3m is in fact 0.25 m ---why ?) and also....can we have in-game the tool that watch officer had to get the distance ? (insteed of 'asking' him to get the distance with his 'eagle' eye ? ) thank you
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 09-05-09 at 03:07 AM. |
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#9 | |
Captain
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Location: Bucharest, Romania
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Also, do consider that you move the mouse a pixel at a time and that at any zoom level, the error is at least as big the pixel's size in meters. But I'll pass your question to the design team.
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Kilroy was here |
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#10 | |
Hellas
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also it would be really nice to have this tool that watch officer had ! anyway , thank you for listening .... really apreciated ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#11 | |
The Old Man
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I remember playing a game (not sure which) that made a small ruller appear as you drew a line. The ruler would become more and more visible and you'd read the length of the line on the ruler as you would normaly do in real life (no magic numbers on the cursor). Using real rulers and having to take the map scale into account would surely be nice for realism nuts. I'd better stop here because the navigation issues always tend to raise spirits ![]() |
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#12 | |
Machinist's Mate
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#13 |
Straight and True
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Location: CANADA
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yes...inquiring minds want to KNOW!
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