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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2008
Posts: 26
Downloads: 19
Uploads: 0
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I've completed my first patrol with GWX 3 and I want to express my sincerest gratitude to the modders. I was close to shelving SHIII because it had lost the challenge. I decided to give GWX a try. I hadn't tried it before because I thought my card was unlikely to handle it.
I started a career in Lorient, 1941 with a IXB. Made my way across the atlantic and stumbled upon a very large convoy, with a Southampton in the middle of it and a class-S sub trailing it, escorted by a frigate and two corvettes. Snuck in just before sunset and managed to sink an ore carrier, and put a single eel on the side of the southampton that led to its demise a couple of hours later, with the escorts none the wiser. That same night before dawn I got another kill but the escorts located me. They gave me hell for the better part of the morning, but I was able to finally sneak out. I struck the same convoy twice more, in successive nights, for a total of 6 kills and 45k t, licking my wounds and filling the tubes during the day while I raced ahead of it. I wanted to come back one last night for the sub but lost them, plus the amount of duds I had had depleted my ordnance. I play with manual targeting and realistic reload etc, but I keep the external camera because I like the cinematic experience. And what an experience that was! I struck a medium tanker in the darkest night and saw the entire convoy light up like a christmas tree and start looking for me with their searchlights, and my jaw dropped to the floor. It was quite a sight. Plus, I don't know if this is somehow coded in, but the convoy went into disarray when I first struck, with two boats falling out of formation and colliding. The disarray got worse after each night, and I could almost feel the the last night they were at the end of their ropes, twitchy and scared senseless. At least that's the impression I got. I really felt like a wolf stalking a flock of sheep and coming in undetected night after night, each time taking a sheep or two. The effect that must have had on convoy sailors must have been psychologically exhausting, seeing the boat next to you go up in flames and wondering if you will be next come the next nightfall. They definitely were the unsung heros of the battle of the atlantic. Maybe I'm making this up but this is the behavior I though I saw, and I didn't see in the vanilla version. The escorts are also definitely smarter and way, way more obstinate. Once they get the smell of you they won't let go. In summary, I've enjoyed this patrol more than entire careers in vanilla. So, to the Gray Wolves I say ![]() |
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#2 |
Torpedoman
![]() Join Date: Aug 2009
Posts: 118
Downloads: 4
Uploads: 0
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Hmm I'm pretty sure you're not making it up. If I remember correctly in vanilla, striking a convoy would just cause them to start zig zagging a little bit, but staying in formation. The first convoy I hit in GWX I popped my scope up five minutes after the strike and they were absolutely all over the place.
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#3 |
A-ganger
![]() Join Date: Jul 2007
Posts: 77
Downloads: 32
Uploads: 0
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I agree completely with the thanks for the GWX folks.
SHIII is a pretty decent game as sold, but GWX makes it an incredible game. I am amazed at the extra work that all of the modders put into this game. If you're not sure of how much they've done, just look at the 600+ page manual. ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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It was a huge work what the modders did, and the final work (GWX) you can play, see, listen, and interact deepest in a world of simulation witch we never so before, i mean never like this...such historical correct, challenging, and be inside of predator skin but with a form of a U-boot.
![]() Thank you for all! ![]()
__________________
"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#5 |
Chief of the Boat
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SINK EM ALL!!
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#6 |
Sonar Guy
![]() Join Date: Jun 2008
Location: Galway-IRELAND
Posts: 397
Downloads: 179
Uploads: 0
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And give Subsim "brains" a while, and they will make SH5 twice better.
Over confidence ?? Not at all, they proved it with SH3... That's the way it works in the real world... No offence to anybody, OK ? -A ) we're releasing a new game...have a look. -B ) Not bad pal, now have a look what I did with your Original. -A ) Hum.. yes, not bad... but I afraid we have a brand new version SH + n coming out shortly. Hehehe... -B ) .... ( answer coming shortly ) |
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