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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
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I really miss the incremental rudder feature that we had in SHII. Tapping either ] key one time would give a rudder order in 5 degree increments, while Ctrl + ] would give the Full Rudder order. This can be very useful during a convoy attack lining up shots on multiple targets. It's an immersion killer for me to have to click a tiny mouse icon on a little dial in the heat of battle.
my 2 cents ![]() Payoff
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Meh Im okay with clicking on a heading but what you ask for would be nice.
What I would really like to see is individual engine control and an end to the silly nonsense that if you lose two engines your game is over.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#3 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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You do have incrimental rudder. Just click the area below the heading indicator, and you get more specific rudder control.
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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I think this comes down to your game play style. Some people use the mouse over the keyboard and others vice versa. I really enjoyed the SH2 rudder controls as I prefer using the keyboard over the mouse.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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