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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2009
Location: Kissimmee, FL.
Posts: 19
Downloads: 1
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So I just got started with SH3. Fun game - until torpedos come in, that is. Sometimes they hit, but about 90% of the time, they bounce right off the ship. I've tinkered with the settings before firing and nothing seems to work. I even disabled the "Dud torpedo" option. Even when the torpedo should clearly have exploded, it just moves aside like, "Sorry, Mr. Ship, I didn't mean to get in your ****ing way. Go right ahead. No really, I insist."
What do I do, or at the very least, why is this happening? It's frustrating. |
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#2 |
Bosun
![]() Join Date: Sep 2008
Location: Milwaukee, WI
Posts: 63
Downloads: 72
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Hello Spunky and welcome aboard!
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#3 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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#4 |
Watch
![]() Join Date: Aug 2009
Location: Kissimmee, FL.
Posts: 19
Downloads: 1
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Thanks for the replies. Even if the boat is lined up with the enemy ship at a perfect ninety degree angle, the torpedo somehow changes direction on route and gets deflected. How exactly can I fix this?
Last edited by Spunky48; 08-22-09 at 09:07 PM. |
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#5 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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Look at Gyroangle value at periscope/Uzo view below your Notepad (or at gyroangle dial at TDC station): this is the degree value at which your torpedo will be deflected. At 0° the torpedo will run exactly ahead, at 30° the torpedo will make a 30° turn on the right, at 300° the torpedo will turn on the left for 60°, and so on..
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#6 |
Watch
![]() Join Date: Aug 2009
Location: Kissimmee, FL.
Posts: 19
Downloads: 1
Uploads: 0
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I see, thanks. I'll pay attention to that next time. If I don't post back here, assume it helped and thanks in advance.
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