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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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dear dev team,
i am playing the sh series since its first part. one thing i was missing in sh3 and 4: we couldnt write anything on the map like times of observation points, first sightings etc. also a possibility to navigate would be nice. it is an easy feature: give us a button for the WO to check the boats position depending on weather, time, sun (day or night). if the conditions are good, he gives us a good position. we have to plot until the next WO info... this feature would need a real round world. this could also help to see enemy shippings masts before their hulls. another very important point is sensoring: convoys were hearable at more than 100 km, single contacts only up to 25 km. so please give convoays a higher sound volume. also it should be possible to see the funnel smoke of coal burners up to 50 km... i think these points are easy to implement but would change gameplay in a big way. you need to generate less contacts but players would find them easier (and this would be more realistic) just my 50 cent...
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#2 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Visual range / draw distance in Sh4 was horrible, I'd rather have a smaller less realistic 16km atmosphere/Horizon line and actually be able to SEE masts and smoke on the horizon. Rather than have a 30-50km one where ships can only be rendered at around 20km ![]() We dont need to be able to see an extra 20km of 'just water', it is completely pointless. I dont think an actual 'round world' is going to happen - but everything else is possible to do. |
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#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
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^
Pointless indeed; not to mention a huge waste of resources in terms of computing power. |
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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SH5's visual radius is 25km... at least the build shown at gamescom in Cologne is
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I can live with the fact that the map is squarish and that the polar regions are stretched. I see no improvement if the player has to draw great-circle route. It just makes it more difficult to play with the drawing tools. Infact, displaying a really sperical map/globe detracts from the immersion that SH5 is supposed to improve, and certainly not in sync with the way navigators did their work historically. Maps have allways been flat on a table. They didn't have big globes in subs.
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#6 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Im just saying the visual range (horizion) must match the draw distance for ships, otherwise its abit, well... crap - for lack of better word. |
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