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Old 08-16-09, 12:16 AM   #1
I'm goin' down
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here is one I haven't seen re the stopwatch

The stopwatch can be dragged, and if you click on the "x" on the face of the watch, it disappears but keeps operating (i.e. "ticking.") Those seem to be good features. However, if the stopwatch is activated and visible, and you change screens, the stop watch, while still ticking, is no longer visible unless you click the chronometer or tap the appropriate keyboard key which will it reappear. Is there a mod or data file change that will keep the stop watch visible if it is activated and you change screens? It seems that once activatede the stop watch should remain visible until you click on the "x" or the chronometer button to make it disappear, and that it should not be invisible merely because you change screens.
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Old 08-16-09, 01:56 AM   #2
Armistead
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I know of no mod and the thing can be a pain, always in the way, ect.
However, the Z key only takes a second to push, so no biggy.
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Old 08-16-09, 02:27 AM   #3
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The Z key

I wish I had your computer. I hit the "x" key to toggle the stopwatch. I will have to try the "z" key and see what happens.
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Old 08-18-09, 11:31 AM   #4
I'm goin' down
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Default Armistead

Frankly, I am surprised that a modder has not modified the stopwatch so that it does not have to be reactivated (remains visible) every time you change screens. The standard operation it seems should be just the opposite -- that the stopwatch remains vusubke until you deactivate it. During an attack, you often change screens between the map screen, arming topredoes, etc. The fact that all you have to do is click on the "x" button to toggle the stopwatch makes one more thing to do during an attack and it a waste of time in my opinion.
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Old 08-18-09, 01:03 PM   #5
peabody
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Quote:
Originally Posted by I'm goin' down View Post
Frankly, I am surprised that a modder has not modified the stopwatch so that it does not have to be reactivated (remains visible) every time you change screens. The standard operation it seems should be just the opposite -- that the stopwatch remains vusubke until you deactivate it. During an attack, you often change screens between the map screen, arming topredoes, etc.
You would be a lot more upset if you were entering info on the map or possible info on the torpedos speeds etc and the clock keep popping up in the way and you had to keep closing it. Every time you go to a new screen the clock would have to be redrawn on the new screen, but what if you used the clock to time your 3 minutes or 3 min 15 sec and were done with it but it wouldn't go away. The game does not know if you are done with the clock or not. I would think the devs figured if you are changing screens you are done with it.
As for hitting the 'x' key, I am going to start right now and hit the x key, done. Woops wait I was done before I could say I was done....I'll do that again..done. Well let's say it was about .1 seconds. Darn now I will probably miss the shot on that freighter going 8 knots.

Let's say you are plotting on the map and have a solution for the shot, including speed so you don't need the clock anymore and you go to set things up and see this:


Quote:
The fact that all you have to do is click on the "x" button to toggle the stopwatch makes one more thing to do during an attack and it a waste of time in my opinion.
Darn it all, I want to set the spread, the speed of the torps and set to 'contact' but that stupid clock in in the way! And it's going to take 1/10 of a second to close it. Which way is better, it remains or disappears?

Sort of making mountains out of molehills don't you think.

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Old 08-18-09, 04:44 PM   #6
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Default .5

In .5 secs. I would sunk a task force! If you had been on the other side, you would have won the war without firing a shot as you would have negotiated until the U.S. surrendered.

I see your point.
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