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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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here is one I haven't seen re the stopwatch
The stopwatch can be dragged, and if you click on the "x" on the face of the watch, it disappears but keeps operating (i.e. "ticking.") Those seem to be good features. However, if the stopwatch is activated and visible, and you change screens, the stop watch, while still ticking, is no longer visible unless you click the chronometer or tap the appropriate keyboard key which will it reappear. Is there a mod or data file change that will keep the stop watch visible if it is activated and you change screens? It seems that once activatede the stop watch should remain visible until you click on the "x" or the chronometer button to make it disappear, and that it should not be invisible merely because you change screens.
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#2 |
Rear Admiral
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I know of no mod and the thing can be a pain, always in the way, ect.
However, the Z key only takes a second to push, so no biggy. |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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The Z key
I wish I had your computer.
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#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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Frankly, I am surprised that a modder has not modified the stopwatch so that it does not have to be reactivated (remains visible) every time you change screens. The standard operation it seems should be just the opposite -- that the stopwatch remains vusubke until you deactivate it. During an attack, you often change screens between the map screen, arming topredoes, etc. The fact that all you have to do is click on the "x" button to toggle the stopwatch makes one more thing to do during an attack and it a waste of time in my opinion.
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#5 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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![]() Quote:
As for hitting the 'x' key, I am going to start right now and hit the x key, done. Woops wait I was done before I could say I was done....I'll do that again..done. Well let's say it was about .1 seconds. Darn now I will probably miss the shot on that freighter going 8 knots. ![]() Let's say you are plotting on the map and have a solution for the shot, including speed so you don't need the clock anymore and you go to set things up and see this: ![]() Quote:
Sort of making mountains out of molehills don't you think. ![]() Peabody
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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In .5 secs. I would sunk a task force! If you had been on the other side, you would have won the war without firing a shot as you would have negotiated until the U.S. surrendered.
I see your point. |
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