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Old 07-20-09, 01:14 PM   #1
cgjimeneza
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How many Depth Charges

after a recent a very long depth charging by a lowly Destroyer Escort, I want to find out just how many charges the IJN (or Ducimus or Lurker) put in the ´cans

At the time of this April 1944 patrol I was using mainly TMO 1.70.... RSRD changes this doesnt?

so how do I go to find out, which files must I open or has anyone made a list of it?

contributions are welcome
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Old 07-20-09, 01:53 PM   #2
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Why don`t you just count the splashes or the explosions? The number of depth charges is not preprogrammed. It`s not in a file, if the destroyer thinks you`re dead they will stop dropping depth charges.
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Old 07-20-09, 02:10 PM   #3
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of course shells and depth charges are counted,
check \Data\Library\ShipParts\guns_radars.sim
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Old 07-20-09, 02:28 PM   #4
cgjimeneza
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Default cant do

Quote:
Originally Posted by Karle94 View Post
Why don`t you just count the splashes or the explosions? The number of depth charges is not preprogrammed. It`s not in a file, if the destroyer thinks you`re dead they will stop dropping depth charges.
actually I cannot in honesty use an external view, as it is forbidden quite clearly in our Rules of Engagement, this is part of what makes the Pacific Thunder Campaing what it is.

and since we cannot send up debris or a big oil slick, there is no way to convince the tin cans we are dead.

While the number of depth charges dropped by a escort is not preprogrammed, he must draw those charges from an stockpile, Im trying to find out what he keeps in his lockers
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Old 07-20-09, 02:52 PM   #5
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I think it can range from 40-120 per ship depending on ship size.
I have seen this info but cannot remember where, as vickers says - try that file
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Old 07-20-09, 03:11 PM   #6
cgjimeneza
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Default it was 120

Quote:
Originally Posted by vanjast View Post
I think it can range from 40-120 per ship depending on ship size.
I have seen this info but cannot remember where, as vickers says - try that file
I logged over 120 on this DE... a Shimushu if Im not mistaken
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Old 07-21-09, 04:49 PM   #7
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they do have only a number of depth charges because i was in a patrol in 1942 and i sunk a japanese liner, it ws escorted by 2 destroyers it took 20h to get rid of them lol and by then they ran out of depth charges and guns fire because they kept making runs on me but dropped nothing so i started firing torpedoes at them got one but the other i couldnt hit so after my co2 lvls were almost at 35% i said screw it so i surfaced and it didnt fire so i went flank speed south and got away and the lone escort didnt even follow me or nothing so they do have a number of depth charges im guessing around 100 because i was hit by depth charges for at least 14 h before they stopped
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Old 07-21-09, 05:25 PM   #8
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also keep in mind that if you stray out of their range then back into their range, the DD starts all over again with its full compliment of depth charges so if you keep them in range after they run out they are no longer able to attack you. (unless they ram your scope)

this was taken from the read me in tater's "IJN Depth Charges Y thrower Fix"

Quote:
This mod fixes the YGun which has always been broken in SH4. Before this
fix, each Y-thrower throws both DCs in the same direction, instead of
one in each direction as they should.

Because of this failure, many ships never got the Y-throwers that they
had historically. In order to make this mod useful (the only stock ship
with a Y-thrower is the SC Subchaser)I changed the dats of the IJN escorts
to have centerline W nodes so that they could utilize the new YGun.

Since I was doing this, I also used the new IJN DCs created about a year
ago, and now used in RSRDC and RFB.

Thanks to Lurker, and also the RFB Team (I used their DC files as a baseline,
though they are altered from my original mod based on the IDs---I believe
someone fixed a broken rack at some point. I have changed the loads slightly
from what they are in those two mods.

Where possible, I have tried to have the number of DCs carried correct,
but when that was not possible I tried to err on the side of too many
carried instead of too few. Due to a lack of data, most all of the change
dates are conjectural.

New racks (name of rack, then = the DC it fires):

Roll Racks:
DCRack_TYPE95_1 = Depth_Charge_TYPE95_1 (18 DCs)
DCRack_TYPE95_2 = Depth_Charge_TYPE95_2 (8 DCs)
DCRack_TYPE02_1 = Depth_Charge_TYPE02_1 (18 DCs)
DCRack_TYPE02_2 = Depth_Charge_TYPE02_2 (6 DCs--parachute retarded 95s))

K throwers:
KGun_JP_02 = Depth_Charge_TYPE95_1 (9 DCs)
KGun_JP_03 = Depth_Charge_TYPE02_1 (10 DCs)
Both have 50, 75, 120m ranges (unchanged)

Y-throwers:
YGun_JP_02 = Depth_Charge_TYPE95_1 (10 DCs (5 per side))
YGun_JP_03 = Depth_Charge_TYPE95_1 (18 DCs 9 per side))
YGun_JP_04 = Depth_Charge_TYPE95_1 (20 DCs (10 per side))
YGun_JP_05 = Depth_Charge_TYPE02_1 (18 DCs (9 per side))

Since they only fire 2-sided, I used the 75m RL range, and added slop.
So they shoot to 70, 75, and 80m.

YGun_CD = Type 2 Mod 1 (18 DCs (9 per side) (lower, wider stance to look right
on the CD ships) Heavier charge thrown 55, 65, 75m.
The "stock" stuff:

DCRack_SH4 = Type 2 Mod 1 (18 DCs (modded down from the stock number, 40))
KGun = Type 2 Mod 1 (12 DCs (modded down from the stock number, 40))
45, 70, 100m ranges.

YGun = Type 2 Mod 1 (18 DCs (9 per side)---modded down from the stock
number, 80)
Range is 55, 65, 75m
hope this helps
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Old 07-21-09, 07:43 PM   #9
cgjimeneza
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Default that one from Ducimus

HI, WEBSTER et all...

that last note is taken from TMO isnt it?

do they regen the DC`s... thats quite unsporstmanslike of them
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Old 07-21-09, 08:42 PM   #10
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To paraphrase Ron White: "I don't know how many depth charges it would take to sink my sub, but I know how many they were going to use!"
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Old 07-21-09, 09:13 PM   #11
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Default Good one

I copy his sentiment...

and every time you re-tell the tale, the charges exploded closer and closer
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Old 07-21-09, 10:38 PM   #12
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Those type D can really throw the charges....6 Y gun and roll off from the back can easily drop 20 in one pass. Hate those suckers.
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Old 07-21-09, 10:51 PM   #13
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Quote:
Originally Posted by cgjimeneza View Post
HI, WEBSTER et all...

that last note is taken from TMO isnt it?

do they regen the DC`s... thats quite unsporstmanslike of them

i believe rsrdc , tmo and rfb all use taters y-thrower mod in them but i am not 100% sure about it
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Old 08-16-09, 10:30 AM   #14
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CDs can have 120 or so. Early war DDs might have 6 or even none at all.

Stock has way too many since every stock launcher has 40 DCs.
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