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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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OK guys, this is a simple question I have been trying to find the answer to no avail so maybe you can help me to clear this thing.
I have been trying to get the hang of torpedo spread, so far I am able to hit a ship with 100% accuracy the problem is: I only see 3 holes on the ship but reports of 4 hits, I can also hear 4 explosions and see the fire thru the periscope. Thought that maybe I launched the 1 - 2 torpedo so fast but it doesn't make any sense, even if I did that, are not they supposed to hit the ship with 1 degree apart? Is this something encoded to the game engine? or the damaged texture for the 1st hit is not being applied? I know you might say: Who cares, all of the torps hit, the ship sinks, end of the story but I want to know because I want to hit the ship at least on 3 crucial points so it can sink faster, that is handy if you are playing RFB where the time for the ship to sink takes way longer. Oh I also changed the depth on the torps 1-3 to run almost on the surface and 2-4 at 20 ft, did that just to check if one of the torps was hitting the same point but nope, I can see 3 holes and that is all. ![]() Any ideas why is this happening? BTW I use the fast attack style or 90 fast attack or something like that, it never fails. ![]() |
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