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Old 06-21-09, 05:48 PM   #1
Lt.Fillipidis
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Default A realy, realy, REALY reasonable question.

I thought about this on my way to my tent on my vacation after an enormous amount of alchohol. I WAS drunk but the question is seems more than reasonable to me:

So, in a given situation in the game when you're on your boat,
at any time your navigator can provide you with the exact depth for the exact location. I imagine that scripting depth for each meter of the whole map is a bit hard so the game must do something on-the-spot to calculate the depth.

And here's where the question comes in: Why doesnt the same mechanism work on destroyers aswell? Cause as far as i know the DD's sonar doesnt know of sea bed nor sunken ships and it can track you no mater how close to the sea bed you are. That makes playing dead impossible...
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Old 06-21-09, 07:14 PM   #2
Stormende
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Quote:
Originally Posted by Lt.Fillipidis View Post
A week ago i've got my hands on "The Curious Case of Benjamin Button" film.
At some point of this ridiculously long film, a tug boat rams a german u-boat which looked like an IX to me. The tug boat collides with the boat and pierces the bow armor, causes the torpedoes to explode and the uboat sinks.
As far as im concerned, the mere tug boat is too light and its bow not pointy enough to do such damage but i would like a second opinion on that...

Thanks!
Ask DaveyJ576, he knows a lot of subs specs and such things and will be glad to tell you.

http://www.subsim.com/radioroom/showthread.php?t=147577
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Old 06-21-09, 07:52 PM   #3
Lt.Fillipidis
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Done that Stormende. Thanks for the tip!
Now, about the question above?
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Old 06-21-09, 08:08 PM   #4
Highbury
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Well first off, the SH games don't have peaks and valleys on the ocean floor. There is I think 4 - 5 depth levels, and that is it. There is no calculation of depth on the fly. Between the spots where the depth actually changes it is as flat as a billiards table.

As for your question.. I am not sure what you mean.. at all... but the sea floor and a DD's ability to track you on sonar are unrelated, unless of course you have figured out how to put the sea floor between the sub and the DD.. that would be something.
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Old 06-22-09, 05:31 AM   #5
Leandros
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Quote:
Originally Posted by Highbury View Post
....unless of course you have figured out how to put the sea floor between the sub and the DD.. that would be something.
Not so strange, after all. You can detect, and obviously be detected, with an island between yourself and another object...
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Old 06-22-09, 08:55 AM   #6
Jimbuna
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This is an anomoly that might never be corrected due to the game code...but the beer is wonderful.

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