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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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I thought about this on my way to my tent on my vacation after an enormous amount of alchohol. I WAS drunk but the question is seems more than reasonable to me:
So, in a given situation in the game when you're on your boat, at any time your navigator can provide you with the exact depth for the exact location. I imagine that scripting depth for each meter of the whole map is a bit hard so the game must do something on-the-spot to calculate the depth. And here's where the question comes in: Why doesnt the same mechanism work on destroyers aswell? Cause as far as i know the DD's sonar doesnt know of sea bed nor sunken ships and it can track you no mater how close to the sea bed you are. That makes playing dead impossible... |
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#2 | |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=147577 |
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#3 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
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Done that Stormende. Thanks for the tip!
Now, about the question above? ![]() |
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#4 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
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Well first off, the SH games don't have peaks and valleys on the ocean floor. There is I think 4 - 5 depth levels, and that is it. There is no calculation of depth on the fly. Between the spots where the depth actually changes it is as flat as a billiards table.
As for your question.. I am not sure what you mean.. at all... but the sea floor and a DD's ability to track you on sonar are unrelated, unless of course you have figured out how to put the sea floor between the sub and the DD.. that would be something. |
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#5 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
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#6 |
Chief of the Boat
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This is an anomoly that might never be corrected due to the game code...but the beer is wonderful.
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