![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Jun 2009
Posts: 13
Downloads: 59
Uploads: 0
|
That Death Screen
Hello, im not exactly new here, just joined recently. What i want to ask is, is there a mod out there that doesnt give you that old spin and turn into the sky death screen? Because at times i know i can live, but it says i die anyway...
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
You lost me. Are you referring to unknown deaths when you haven't a clue what got ya?
|
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Jun 2009
Posts: 13
Downloads: 59
Uploads: 0
|
![]()
Im reffering to, when i sem to take the least bit damage, i got a little flooding, and my engines are shot up. it says i die...and when i go a little too deep, the second i hear ive got something damaged it MAY let me surface but im still going to get that death screen.
|
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]() Gonna say if you get the spin you be dead. something has occured that made you hull suffer 100% damage in other words a complete rupture that is not something you can walk or swim away from the game does not take into account your having escaped a sinking submarine. How do you know you can live anyway because as far as I am aware you must have suffered 100% damage to "die" that only occurs from 100% hull damage. I bet you hit a mine or something. Ok if you enigines are shot up I will assume you mean they are not working therefore your only means of surfacing is to blow ballast however if you do to lack of engines you have been sinking (even 1 point of damage is going to weaken your hulls crush deapth some) then you most likely sank to a point that your hull could not take any more and crunch you just imploded end of story Voi siete finti.You must be understating the situation that you where in.If you got hit by gun fire at the surface or rammed by a ship then you suffered enough damage to greatly reduce you max safe deapth.And if the flooding was bad enough it alone may been the straw that broke the camels back as this water is inside your hull and cant be rapidly pumped out via blowing the ballast anyway and that extra water could easily have been too heavy.Dont know what you had put as number one but it should always be a bulkhead causing flooding first becasue there are two things that must be done first the leak stopped and second the water pumped out to sea you want to stop anything that is adding wieght to your sub rapidly. And there is no mod to stop you from "dying" take it like man everyone else who plays does.
![]() Last edited by Stealhead; 06-18-09 at 04:21 PM. |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Jun 2009
Posts: 13
Downloads: 59
Uploads: 0
|
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
|
![]()
Maybe you wanna manually pick a depth instead of using the dive key... something less than 300 might be better. Maybe start at 100 feet?
No mod I have seen changes the death spin. But then what do I know? LOL
__________________
Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
![]() |
![]() |
![]() |
#7 |
Swabbie
![]() Join Date: Jun 2009
Posts: 13
Downloads: 59
Uploads: 0
|
![]()
I was at least hoping for something more realistic, i mean the game pulls it off perfectly...except that.
|
![]() |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]() Quote:
If I recall correctly, the problem is that you reach too deep a depth, and your sub starts failing. Even if you then start heading for the surface, you continue taking damage, until the whole thing goes. Sounds like the problem you have? It's been too long, and I don't remember if this was ever fixed. Perhaps one of the patches took care of it. What version of SH4 are you running? Run a search through the archives and see if you can find something. And they really could have done something better than the spinning death screen. I recall quite a few complaints about that when the game first came out. Razark |
|
![]() |
![]() |
![]() |
#9 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
|
![]()
I've never have the death spinning screen, but I got the fading to black death screen when I crashed in Pearl Harbor because I forgot to return the time back to normal.
|
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]()
I think the complaint was about dying not how the death scene looked.
And still if you have a damaged hull the higher the damage the lower the deapth will need to be for the hull to keep losing its integrity. So Id say if are sinking and you have hull damage already it may be too late. I think many guys think of the blow ballast as an ejection seat it is not.If you have a lot of water inside the hull it takes a much longer time for the blow ballast to get you to the surface if it can. And you are at adeapth that is causing damage to your hull the odds that you will beat the ever weaking hull to get above its new ever weaker crush deapth you wont make it and irs really a mute point anyway as death shall rain upon you from every gun in range hell they will throw the galley sink. I decided to gun down a subchaser the other day as I had the guns advantage a 5in and a 40mm fired by me vs. the subchasers deckgun(caliber?) and 25mm AA. I pumped my milk bottles at the deckgun and suppressed it well enough that they only got about 4 shells off all missing but one or two where so close the 40mm crew did the "duck'' effect before they died and then I suppressed the 25mm and the decks with 40mm sweeps while the 5 in punched holes in the hull and they still did 1 point of damage to my hull just with the 25mm rounds though somehow not a single man in my crew got so much as a scratch! First time that has ever happed for me in TMO. They had better give me a Navy Cross and several Silver Stars to award my men. But is just an example of what the damage will do if they ahd got me with one shell my patrol would have been done there because of damage. Last edited by Stealhead; 06-18-09 at 08:25 PM. |
![]() |
![]() |
![]() |
#11 | |
Rear Admiral
![]() |
![]() Quote:
Don't give up, it's a great game. We've all had many ruined careers. Make sure you are updated. We've all gone through crap where we died and have no clue. Nothing worse than cruising along and get the death screen, could be a mine, reef, a quirk where you don't get a contact report and bombed. I wish there was a better damage model and more details on what happened when you just die. Over time you'll learn how to deal with all these quirks, but even then....crap happens. |
|
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
|
![]()
Well the fact that he had two compartments that where flooding and then hit dive and then let the sub get to 300ft past safety test deapth for several subs with 0% damage should tells the whole tale the extra weight that the water being taken on as well as going to a point pretty deep and not safe for long at all it most likely took the blow ballast too long to get the ship above a deapth the hull could take at the surface or at 300ft a 100% hole in your hull is going to make you sink like a stone.The power of milloins of gallons of sea water is fatal Davy Jones has you in the bag.a 100% hull rupture in a submarine is equal to a surface ship having its keel broken nothing can be done.
Just go back to the last save point or scrub the career what ever your play style is. Next time you might take alot a damage and make it that is part of the challenge of the game to me.Also the game will not tell you the new max safe deapth once any hull damage is taken it could be a few feet less than normal or it could be 50% less or worse and when you are at the weak point you will keep taking damage think of an beer can being crushed in a press once you get one bend its progessivaly weaker.And there is a point where it will go from 100% to 0% rapidly this point will change as hull damage goes up. Last edited by Stealhead; 06-18-09 at 08:49 PM. |
![]() |
![]() |
![]() |
|
|