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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2005
Posts: 93
Downloads: 5
Uploads: 0
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Help! What am I doing wrong? I'm running GWX3.0 with a small selection of standard, additional mods. I finally accrued sufficient renown for a type VIIB, loaded her up with extra crew members, set sail and then decided to try out my new deck gun...
... oh dear, no HE rounds. In fact, no rounds of anything at all. Has anyone else encountered this? ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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You have to load the gun first.
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#3 |
Subsim Aviator
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Yes... traversing the expanse of the Atlantic with a shell loaded into the gun would be a bad idea.
one well placed small arms round or close depth charge round or one bit too deep in the dive and that HE shell goes blammo
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#4 |
Gunner
![]() Join Date: Apr 2005
Posts: 93
Downloads: 5
Uploads: 0
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What a donkey! I'm surprised the Kriegsmarine ever allowed me near the controls. What confused me is that both counters registered zero (I assume the one on the right is the number of rounds remaining?).
Will happily load my shooter this evening on my commute home and deliver some bad news to England's merchants. Thank you. ![]() |
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#5 |
Chief of the Boat
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![]() ![]() We've all been there matey ![]() If you click on my GWX3.0 link there's a small mod that will give you 250 shells. |
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#6 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Good thing you checked it before you had a ship in your sites.
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