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#1 |
Hellas
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masts and lengths adjustments
------------------------------ updated 19/7/09 ---------------- i am glad to announce that this project is finally done! you will find the whole package of ALL ships (ships1,ships2,ships3,ships4,ships5,ships6 and the remaining 20 ships) here : [REL] Tribute to Manual Targeting ( the TMT mod ) updated 17/7/09 ---------------- ships 6-gwx3 is out (at my ff page) updated 5/7/09 ---------------- ships 5-gwx3 is out (at my ff page ) updated 18/6/09 ---------------- ships 4-gwx3 is out (at my ff page) updated 14/6/09 ---------------- ships 3-gwx3 is out (at my ff page) updated 10/6/09 ---------------- ships 2-gwx3 is out (at my ff page) -------------------------------------------------------------------------------- As the title says i am starting today this thread in order ALL masts and lengths of ships to be adjusted you will find at my ff page a file that is called 'ships 1-gwx3' . it containes my adjustments at masts and lengths values for fifteen ships of gwx3. these are the first ships that i had checked. this thread will be often updated with adjustments to the other ships and always the updated files will have names as 'ships2-gwx3','ships3-gwx3'...etc eventually some day i hope this project to be finished i had simplify the method for the adjustments for several reasons.on paper the value for mast seems fine but always it needs a fining in game(game's rules) so ,as the test must be done without doupt,i chosen to do the adjustment directly in-game the procedure for the MASTS adjustments is: first write down the mast value of the ship that we are going to adjust.(lets call this value 'fake mast') take a range measurment with stadimeter(only with stadimeter) (be very careful with the waterline and the spot of the ship that you are aiming-aim whatever spot you like but choose the more visible and higher together) and write down this range (lets call this range 'fake range') immediatelly after you took this measurment go to navmap and pause the game. measure the 'real range' (use only maloy's ruler mod for this measure at 0-500m scale of navmap-can be found at my ff page)(also be careful to measure the range to the spot of the ship that you aimed with stadimeter) now we are ready to find the 'real mast' 'real mast'=('real range'x'fake mast')/'fake range' it is very often to need fining this value becuase the stadimeter is moving pixel by pixel and sometimes one pixel only is enough to do the harm at mast value.so test the new value and with the same procedure we can come to the final mast value IMPORTANT: THESE VALUES ARE CORRECT ONLY IF YOU USE THE ''GWX_ships_Buoyance&draught_mod'' by RUBINI the reason is that this mod is effecting the height of ships.(but it is a 'must have' mod) waterstream mod,lifeboats and exhaust mods are ok to be used. i don't know for other mods becuase i am not using them i have include in 'ships 1-gwx3' the mission with the adjusted ships in order to test the new values both are jsgme ready ps: i want to thank NGT for his help till today thank you
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 07-18-09 at 07:54 PM. |
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#2 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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![]() Such is the way of modders, I guess. Good luck with the project. Why not, out of curiosity?
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#3 | |
Hellas
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BUT the procedure is exactly the same for those who want to adjust the ships without this mod .can be done but we need hands ![]() edit: about the not posting: to avoid confusions ,after the check will be released for sure!
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#4 |
Hellas
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hello, at my ff page you will find the 'ships 2-gwx3' witch containes the adjustments (masts and lengths) at another fifteen ships of gwx3
ps: i see that the community doesn't seem to be interested at this project. in fact, absolutely noone offered to help! expect the next updates to take time becuase only me and NGT are involved to this and RL is calling.but everytime i get some time ,i will continue this bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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I think most interest in this project died when it was announced that it was only for the buoyancy & draught mod. I'm pretty much speaking out of my arse here but I think many more people are playing without it rather than with it.
Nothing personal, just voicing my opinion. I wish you luck completing the project. ![]() |
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#6 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Yes, I'm playing without the buoyancy and draught mod.
edit: meant to say I'm not using the bouyancy/draught mod. Last edited by jmr; 06-10-09 at 01:34 PM. |
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#7 | |
Hellas
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Rubini is one of the most talent moder here in subsim and,as i can imagine how much work 'GWX_ships_Buoyance&draught_mod' needed,i don't believe that Rubini would had spent his time to create a hole in water ! BUT above all, i really believe that it is not just a good mod ,...it is a 'must have' mod.ships's behaviour is not like leafes on water anymore and gives you the sense of the 'heavier' ship.i would like to look even more 'heavier' but thats just my opinion.(and i really wish that Rubini will make a version of this mod for wac3.1-wac4,i really miss it on my wac install) i believe that most people have never try this mod so i am asking the people who had tried (and moved away) the 'GWX_ships_Buoyance&draught_mod', what's wrong with this mod and you don't want it ?
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