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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
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Anyone ever heard of "mod soup" or bad saves causing an issue with higher Time Compression levels? I have several installs of SH4 (Thanks MultiSH4) - and my install of Webster's GFO mixed with some other sweet mods just does not want to run. Video card goes nutz in no time. However the RFB install works just fine... continuous max TC with no problem. Did I add the mods in the wrong order? Any tips?
![]() I am definitely going to copy my fresh install SH4 folder (unplayed) and start the GFO install over. I know for a fact there are bad saves in the current GFO save folder (CTD on saved game load) which I need to delete. Could those cause it? Just looking for any wisdom you fine gents might share on this topic...
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" Last edited by Akula4745; 05-28-09 at 05:37 PM. |
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#2 |
Navy Seal
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![]() ![]() First thing I would do is move GFO to the bottom of the stack. Then I'd layer the others on top of it and see what you have. If it still acts up, pull the other mods out entirely and add them one by one until your problem crops up. Toss out the last one you loaded and you should be good to go.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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Ok, thanks RR... the major mod (GFO, RFB, etc.) always goes in last - got it. No thoughts on a bad save causing trouble tho?
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" Last edited by Akula4745; 05-28-09 at 05:36 PM. |
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#4 |
Navy Seal
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You have it backwards. GFO loaded first. Then the minor mods on top of it.
The only problem I've ever had with a bad save resulted in it not loading at all.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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Thanks RR, I think that did the trick. So major mods first it is then.
![]() Many thanks sir.
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#6 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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I just wanted to confirm the GFO and RFB installs are correct. Here is a screenie of the RFB install...
![]() Thanks again for the guidance!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#7 |
Navy Seal
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Looks good to me. Be careful of some mods overwriting desirable parts of the supermod. For instance, there's a reason the longer wakes mod is specified for TMO. That tells me it isn't going to work with RFB without overwriting something unrelated to the longer wakes.
The question is what got overwritten and do you care about it? That's up to you to answer. We're responsible for our own mod soup. When we discover something good or bad about our recipe, that's what Subsim is for.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#8 |
Rear Admiral
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So I take it GFO and RFB are working together now?
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#9 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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LOL No sir... two different installs.
![]() Thanks so much, RR... I owe ya, sir.
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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