![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]()
So a few months ago I was modding Oblivion and I discovered that by combining the official SDK-type-thing with a modder-made modding tool
![]() ![]()
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
![]() |
![]() |
![]() |
#2 |
Pacific Aces Dev Team
|
![]()
I can't help you with that, but I just wanted to ask what does SH3 use pixel shader for?
![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#3 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]()
I've no idea. AFAIK the only post-processing effect in SH3 is that "bloom" thing you get by pressing Shift+PgUp, but I don't know whether that's done with a pixel shader. Perhaps you misunderstood me: I don't want to edit existing pixel shader effects, I want to add new post-processing effects. The thing about post-processing is that simple effects are possible without knowing anything about the game engine/variables. It's like using photoshop. You can take the finished frame and apply some effect to it (e.g. glow, or black and white, or whatever you can code) based soley on the information in the frame buffer.
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
![]() |
![]() |
![]() |
#4 |
Pacific Aces Dev Team
|
![]()
Wow excellent
![]() ![]() The other major grip I have with SH3 is the 3D models of the crew, which for me have always bee inmersion killers...but Racerboy suggested that it *might* be possible to port them over from SH4 to SH3 ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
In SH4 use of HLSL files is hardcoded (and by name)...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#6 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]()
Heh, definitely no way to do that I'm afraid. Sunlight on the water would require much more information than just what is in the frame buffer. No, I'm talking about very simple post-processing effects such as simple bloom methods, desaturated colours, simple cel shaders, that sort of thing. You can't do anything fancy using only the frame buffer.
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
![]() |
![]() |
![]() |
#7 |
Pacific Aces Dev Team
|
![]()
Yes I know reflections are hardcoded, sorry I just listed the main things I see as sifferences and wanted to say that if one of them (post process) can be implemented in SH3 that would already improve a lot the looks of the game
![]() Do you have SH4? The post process filters there are apparently simple, but do a lot to improve image eye-candy. Contrast is higher, colours are somehow deeper and livelier...I really like it a lot and would love to see it in SH3 ![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#8 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Only user adjustable part ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#9 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]()
No, I don't have SH4.
Yeah, you can do that sort of thing with just the frame buffer. ![]() But I dunno how to tack-on the pixel shader. I doubt it's possible, but you never know. I mean if someone can make a D3D hack that allows adjustable resolution in SH3... ![]()
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
I might have an idea or two....
What is SH3's native directx version?
__________________
![]() |
![]() |
![]() |
![]() |
#11 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]() ![]() ![]() Umm... 9 point something?
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
No, sorry.
I didn't get anywhere.
__________________
![]() |
![]() |
![]() |
![]() |
#13 | |
Pacific Aces Dev Team
|
![]() Quote:
![]() Another idea (Brainstorming): If the currently built-in AA modifier (SHIFT+Page Up/down) is using some sort of post processing filter, may be the parameters for it are somewhere in an external file. If we find this file, we could use the in-game built tool to provide other effects ![]()
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#14 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
|
![]()
My googling is starting to maybe get somewhere (http://www.codeguru.com/cpp/g-m/dire...cle.php/c11453) but I'm searching blindly here.
Letum, care to at least spell out the basics of whatever your idea was? ![]()
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
![]() |
![]() |
![]() |
#15 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
I was having a play about with the ENB Seris. The files there have been
known to work with a variety of DirectX games that they where not designed for. SH3, it seams, is not one of them.
__________________
![]() |
![]() |
![]() |
![]() |
|
|