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#1 |
Seasoned Skipper
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Ships sinking time, Flak, Deck Gun (GWX)
Hi,
what is max. sinking time in GWX (still playing GWX 2.1 career) ? How long should I wait before firing next eel into crippled ship, when I have safe position (no DDs around) and I cant use deckgun for coup de grâce (warship, armed merchant). thnx
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 Last edited by Shadowblade; 06-28-09 at 03:33 PM. Reason: added new questions |
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#2 |
Ocean Warrior
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There is no such thing as maximum sinking time. Ships accumulate damage as they are hit and flood. If the flooding is controled then they need to be hit again. If not then eventually they will sink.
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#3 |
Seasoned Skipper
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ok, I rather mean recorded (in GWX) sinking times - my max. sinking time is 2h 30min (Modern Tanker, 1 impact torpedo) so far. Has anyone higher sinking times ?
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#4 |
Chief of the Boat
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Sinking times vary considerablt depending on the number of areas that are holed and the percentage of damage caused in each.
In game terms 4 hours can elapse quite regularly in my experience. |
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#5 |
Fleet Admiral
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When in doubt give em another eel!
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#6 |
Seasoned Skipper
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well, I dont want to waste my eels when flooding can do the rest of work.
![]() Last time I was shadowing severely wounded Southampton cruiser (1 torpedo hit, speed decresed to about 1 knot, lifeboat in water, heavily listed - I didnt know how such listed ship could still move, but her remaining crew managed to control the flooding) for 24 hrs before I finished her with one of my last internal torpedoes. Cruiser sank after explosions of ammo bunkers.
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![]() Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB ![]() SH3 GWX 3.0 |
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#7 |
Sailor man
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i'm submerged near a small merchant i hit with the IIA, and it's been over 12 hours on TC 1024, and it still hasn't sunk.
i hit it in the keel, then with some flak to blow up the cargo and life boat. right now the small merchant has a fire, is going 0 knots but doesn't seem to be losing height (listing?) not sure what i did wrong, but with my limited amount of torpedoes i don't know if those 2k tons is worth another shot when i can be lucky and sink a 10k tons with one torp |
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#8 |
Commodore
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Hi!
Your 20mm flak won't do much good against a ship, even if you expend your entire ammo load near the waterline. Your best bet is probably to go ahead and sink the crippled ship with a torpedo and then go hunt for more ships. When you run out, just run back to port, reload, and head out again. Pablo
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#9 |
Sailor man
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yeah i noticed the flak isn't much
![]() since i posted in this thread i came upon 2 medium cargo ships that both took (what seemed to be forever) a long time to sink. the irony ![]() i'm using gwx 3 and having my weps guy target, this time both was aimed at the fuel bunkers and it was in very calm waters |
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#10 | |
Weps
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#11 | |
Weps
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![]() Quote:
Usually, before the merchants got deck guns, i fired the flak on light ships but i can confirm it. Very limited damage from the 20mm. |
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#12 | |
Ocean Warrior
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![]() Quote:
1. The Empire Whimbrel was already hit by torpedoes and received hits by the deck gun rounds as well. http://www.uboat.net/allies/merchants/2859.html 2. The Notre Dame du Châtelet (I think this is the ship you're talking about) was a small wooden sailing ship of 488 tons, but still in order to be sunk rounds from both deck gun and AA guns (20mm) were required http://www.uboat.net/allies/merchants/ships/923.html I hope this is useful to clear why 20mm rounds cannot (alone) sink a ship.
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian Last edited by melnibonian; 06-28-09 at 06:04 AM. |
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#13 |
Ace of the Deep
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In game it is possible to sink small merchants and similar ships with 20mm. I did it once or twice. Takes a lot of time and ammo....
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#14 |
Seasoned Skipper
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I have also few questions about deck gun and flak:
1) can light/heavy flak cause flooding with hits under waterline or there is counted only basic damage of flak round? 2) can light/heavy flak destroy less armored weapons and damage "weak spots" of ship ? 3) have fires on ship's deck and destruction of its cargo and destructible parts (stacks, masts, ...) any effects on ship under fire (Hp loss) ? Community manual recommends aim on cargo (for faster sinking), but I have certain results only with destroyed weapons and searchlights... 4) are there any different attributes between floating docks ? It seems that floating dock in Dover is "more" resistant to deckgun fire (105 mm), last time it absorbed several tens of hits and started smoking only - I couldnt sink it with my deckgun. Similiar floating dock in Scapa Flow was sunk after 5-6 hits. Both docks are type with 33 200 tons and can be destroyed with single torpedo, I was aiming for dock's waterline... 5) In SH3 we can manage only the torpedo loadout. What was situation with managing the ammo for deckgun(s) and flak on uboats, was real Kaleun (or his trusted officer) able to affect quantity and composition (AA/AP) of loaded ammo ?
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#15 |
Mate
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I hit a ship with 3 eels (though 1 may have detonated prematurely) and it didn't sink for over 48 hours. It was listing to port and the stern was submerged under water and she was stationary in the water. 1 eel hit in the engine room and the other astern, it was a approx a 4500 ton merchant. Seeing it was getting beyond riduclous and I had no more eels left (IIa) I decided to fire all my 20cm flak rounds at it. Well, the cargo exploded but nothing much else. So on the third day I left it and returned to base. I have to add that the sea was dead calm...that probably didn't help either as even the smallest waves would've brought her under.
As for 20cm flak ever having sunk a merchant ship, I have managed it only once. Was one of the really small merchants. It was hit with 1 torpedo if I remember correctly and was just dead in the water without listing. I fired the flax and after the cargo exploded and secondary explosions too and then there was an almighty explosion and the thing just broke in two. I'm sure it was the flak as it was so different from the effects the eels have. ![]() |
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