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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Noticed that a number of the smaller Japanese destroyers have an 'open' bridge. Which, with crew manning the AA guns and other posts on the wings of the bridge, look very, very strange being completely empty. Like a car moving without a driver! Has there been any effort put into adding some extra bodies here and there on the ships to make them somewhat more believably crewed?
(I mean, I really like the improvement of having animated crew walking around on deck in the first place - VERY WELCOME! But some extra people to fill out the watch stations visible from the outside would also be nice.) |
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#2 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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...as the modders have managed to place figures on the sub deck to simulate the actual number of guys involved in firing the deck gun (part of the TMO mod). I'm guessing it would be the same technique but I don't have any modding experience so I'm not sure if there are limitations in the game that might prevent it.
Along the same lines I'd like the enemy pilots to look more japanese than italian when they bail out, LOL. |
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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I remember once I made a helm for open bridge ships, attach a 3d model of a sailor to it and there ya go.
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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you call them sailors I call them targets...now all we need is a bridge .50 mod and were golden...
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#5 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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This still around? Works with TMO/et al?
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#6 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Sorry I deleted it, but you can make it by taking the helm from SH3+GWX and making the 3D model into a node for the ship.
That reminds me, if anybody wants to finish my Mogami pre conversion heavy cruiser, feel free. It is 90% done, just needs some work on the ambient occlusion. Keltos01 might still have the files if you are interested. |
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#7 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
![]() yeah I still had it Miner ! Mogami pre-conversion (Miner1436's work) there : http://files.filefront.com/Mogami+pr.../fileinfo.html keltos |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Just need to throw P nodes where ever you want crew, then populate them in the eqp file. Trivial with S3D, just a bunch of ships to do is all.
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#9 |
Rear Admiral
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Be nice to get rid of all the men in suits and red and green ties on the warships.....just so funny. Obvious they decided not to worry about the game figures that aren't in the sub.
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The civies on warships is simply an eqp fix. A text file. Even easier than adding crew. Just go through them and swap them for sailors, cut and paste.
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#11 |
Stowaway
Posts: n/a
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bump
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