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View Poll Results: Which radar ranges (yards) do you prefer in the display? | |||
Stock: 3.000/20.000/60.000 |
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17 | 73.91% |
Modified: 10.000/20.000/40.000 |
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5 | 21.74% |
Other! (Explain it and why) |
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1 | 4.35% |
Voters: 23. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Pacific Aces Dev Team
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[POLL] Which radar ranges (yards) you prefer?
As some of you might already know, I am working with help from Nisgeis and Anvart in a mod that combines hi-res radar displays (1024) with new layouts and a range grid in the A-Scope.
I have planned to make a second version with the A-Scope scale in YARDS, thus allowing the users of imperial system to get accurate ranges and be able to plot without needing to convert units. In my experience so far, with a little practice I can read the range with an accurancy of +/- 100 yards at medium to long ranges, and with an accurancy of +/- 50 for short ranges. I'm sorry, as more precission is impossible but that's already a lot better than what the stock game allows (In the metric version however, I will be able to use Nisgeis range readout which allows nailing down to the metre the distance to the target, but unfortunately it doesn't work with yards ![]() The problem now is that I must make a design decission, regarding the size of divisions. As you might have noticed, the A-Scope range scale is NOT linear, but algorythmic, hence the divisions are not the same and the rightmost ones are more cramped and difficult to read. My options now are: A.- Leave the same ranges as in stock: 3.000/20.000/60.000 yards Advantages: 1.- Matches the labels in the game (No big deal anyway), 2.- Allows good reading of ranges between 15.000 and 30.000 yards, i.e. just beyond visual range (Around 22.000 yards) and up to maximum radar capability in the game (Around 40.000 yards). 3.- Historic accurancy? (Must confirm that) 4.- Renders unnecessary to tweak additional files for the new radar ranges (easier compatible with other mods) Disadvantages: 1.- Bad reading of ranges beyond 30.000 yards, 2.- The lower 3.000 yards range is nearly unusable as you would collide with the enemy before being able to plot the second movement. In real subs this was probably used simply for maneuvering in cramped places with little visibility, but in SH4 this is pointless. 3.- The scale will not work so intuitively for the medium and short range B.- Change the ranges to: 10.000/20.000/40.000 yards Advantages: 1.- Good accurancy at close and medium ranges (Up to 20.000 yards) 2.- The scale works intuitively for all three ranges (each small mark is respectively 250/500/1000 yards) Disadvantages: 1.- No longer matches the labels in the game (No big deal anyway), 2.- Not so good reading of ranges between 20.000-40.000 yards, specially beyond 30.000. And no reading of ranges at all beyond 40.000 (In case the game detects something up there) 3.- Makes necessary to tweak additional files for the new radar ranges (Lower compatibility with other mods) C.- Other suggestions you guys can provide. So click the mouse and let me know your opinion, I'm willing to provide the best solution possible! ![]() P.S. each of those scales is a nightmare of testing, changing, retouching and testing again, so don't even ask for more alternatives!! I will do only one ![]() PREVIEW OF THE RANGE SCALE IN METRES (BETA WIP): ![]()
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One day I will return to sea ... |
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